
Magatamas are Items that can be equipped to Weapons. When used on an equipped Weapon they provide the listed Stats to the character. Magatamas can be moved from Weapon to Weapon, improved, or sold.
Acquire Info
Magatamas can be gotten from some Main Quest Chapters, Gold Gotcha, Arena Magatama Ticket, and Time Attack Quests.
Gameplay Note: Time Attack awards only Magatamas.
Rarity and Types
Magatama currently can be found in (N) Normal, (R) Rare, and (SR) Super Rare rarities. They can also be attained in (UR) Ultra Rare rarities as well. These rarities can be combined in any combination with details being found below in the Upgrade section.
There are four (4) types of Magatamas that match up with the character's stats.
Color | Name | Stat | N | R | SR | UR |
---|---|---|---|---|---|---|
Green | Steadfast | HP | img | img | img | |
Red | Bravery | ATK | ||||
Blue | Solid | DEF | ||||
Yellow | Satisfaction | CRIT |
(N) Normal:
Lower Magatama of Steadfast
Lower Magatama of Bravery
Lower Magatama of Solid
Lower Magatama of Satisfaction
(R) Rare:
(SR) Super Rare:
High Magatama of Steadfast
High Magatama of Bravery
High Magatama of Solid
High Magatama of Satisfaction
(UR) Ultra Rare:
Top Magatama of Steadfast
Top Magatama of Bravery
Top Magatama of Solid
Top Magatama of Satisfaction
Effects
Magatama must be equipped to a weapon that is equipped to a character to have any effect on the character. Equipped Magatama can alter two things for the character, the character's Equipment Stat Modifier (the second green number of the Character's Status value) and percentage modifiers for combat values.
Status
Magatama provide either HP (Green), ATK (Red), DEF (Blue), or CRIT (Yellow) stat boosts to a character when placed in an equipped weapon. The value a Magatama provides increases with Rarity, SLv., and upgrades.
WIP
SLv. 1 | SLv. 2 | SLv. 3 | SLv. 4 | SLv. 5 | |
---|---|---|---|---|---|
Polished x0 | 38 | ||||
Polished x1 | |||||
Polished x2 | |||||
Polished x3 | |||||
Polished x4 | |||||
Polished x5 |
SLv. 1 | SLv. 2 | SLv. 3 | SLv. 4 | SLv. 5 | |
---|---|---|---|---|---|
Polished x0 | 76 | ||||
Polished x1 | |||||
Polished x2 | |||||
Polished x3 | |||||
Polished x4 | |||||
Polished x5 |
SLv. 1 | SLv. 2 | SLv. 3 | SLv. 4 | SLv. 5 | |
---|---|---|---|---|---|
Polished x0 | 153 | 160 | 168 | 175 | 183 |
Polished x1 | 183 | 192 | 201 | 210 | 219 |
Polished x2 | 263 | ||||
Polished x3 | 316 | ||||
Polished x4 | 379 | ||||
Polished x5 | 380 | 398 | 418 | 435 | 455 |
Combat
Magatama that have been Polished (see Polish below) acquire added adjustments to values generated during combat in Quests. These percentage adjustments to combat values are sometimes called Options in Loading Screen Hints.
Combat Modifications from Magatama equipped to a Main Weapon are applied at full value.
Combat Modifications from Magatama equipped to a Sub-Weapon are applied at... (WIP: Either full or as %age by SLv. as found in Equip Sub-Weapon screen.)
Each Polish will add a Combat effect from a selection according to the color of the Magatama. The effect and value are random.
Combat effects gained through Polishing a Magatama can be re-rolled with a Magatama Reset (Modifications:Reset, below).
Gameplay Note: Bonus may scale with Rarity. Testing needed.
HP - Green
Combat Effect | Max
Value |
---|---|
Damage taken from all enemies | -3% |
Damage taken from Humans | -5% |
Damage taken from Machines | -5% |
Damage taken from Bosses | -7.5% |
Maximum HP | +8% |
ATK - Red
Combat Effect | Max
Value |
---|---|
Increase damage dealt to all enemies by | +3% |
Increase damage dealt to Demon-type enemies by | +5% |
Increase damage dealt to Human-type enemies by | +5% |
Increase damage dealt to Machine-type enemies by | +5% |
Increase damage dealt to bosses by | +7.5% |
DEF - Blue
Combat Effects | Max
Value |
---|---|
Damage taken from all enemies | -3% |
Damage taken from Machines | -5% |
Damage taken from Humans | -5% |
Damage taken from Bosses | -7.5% |
CRI - Yellow
Combat Effect | Max
Value |
---|---|
Increase critical rate | +3% |
Increase critical damage | +3% |
Increase damage to Demon-type enemies | +5% |
Increase damage to Human-type enemies | +5% |
Increase damage to Machine-type enemies | +5% |
Modifications
Magatama received in-game can undergo several improvements from the player. Magatama can be combined to Upgrade stat bonuses. Gain combat effects with Polishing. And re-roll currently assigned combat effects.
The player cannot change a Magatama's color, or Rank (N, R, SR). Magatama cannot be altered in the Crafting Facility.
Upgrade
Magatama are Upgraded by combining one Magatama with other Magatama in the Magatama Upgrade Screen.
When combining Magatama, a player can combine varying colors, Rarities, and Lv.s This enables the player to combine any Magatama with any other Magatama with no limitations.
Combining Magatama gives the target Magatama 'experience' for lack of a better term. A Magatama's Rarity determines how much 'experience' it needs per Lv. as seen below in Magatama Experience Values, as well as how much 'experience' it can provide to another Magatama. Higher Lv. Magatamas and/or higher SLv. (i.e., those that have been Polished) provide more 'experience' when Upgrading.
Upgrading has a base Gold cost determined by the Rarity of the target Magatama. This base cost is multiplied by the number of Magatama used to Upgrade the target. The base Gold cost is NOT modified by the color, Rarity, or Lv. of the Magatama being used to Upgrade. That is, upgrading with a Normal Magatama has the same Gold cost as upgrading with a Super Rare Magatama.
Rarity | Points
Needed Per Lv. |
Gold
Per Piece |
Points
Added Lv. 1 |
Points
Added Lv. 2 |
Points
Added Lv. 3 |
Points
Added Lv. 4 |
Points
Added Lv. 5 |
---|---|---|---|---|---|---|---|
(N) | 100 | 500 | 100 | ||||
(R) | 200 | 1000 | 200 | ||||
(SR) | 400 | 2500 | 400 | 600 | 800 |
Polish
A Magatama that has reached Lv. 5/5 can gain no more magatama 'experience' without raising the magatama's level cap with Polishing.
Polishing a magatama will set the magatama from Lv. 5/5 to Lv. 1/5. Polishing will also randomly assign a combat effect from a selection pool based on the color of the magatama and a randomized percentage value for that combat effect. (See Effects: Combat, above for details.) The randomly assigned combat effect can be re-rolled through the Modifications: Reset option covered below.
All magatama can be Polished a total of five (5) times; giving a magatama a maximum of five (5) added effects.
Polishing a magatama has a Material and Gold cost scaled to Rarity and number of times Polished.
Polish Cost (N)
Polish x | Material 1 | Material 2 | Gold |
---|---|---|---|
1 | |||
2 | |||
3 | |||
4 | |||
5 |
Polish Cost (R)
Polish x | Material 1 | Material2 | Material 3 | Gold |
---|---|---|---|---|
1 | ||||
2 | ||||
3 | ||||
4 | ||||
5 |
Polish Cost (SR)
Polish x | Material 1 | Material 2 | Material 3 | Gold |
---|---|---|---|---|
1 | ||||
2 | ||||
3 | ||||
4 | ||||
5 |
Reset
Performing a Reset on a Polished Magatama modifies a single combat buff by re-rolling the effect type and percentage value.
A Reset requires a Magatama to be Polished. (There is no combat effect to Reset without Polishing.)
After paying for a Reset the player has the option to choose which combat effect to apply to the Magatama.
Combat buffs can be reset multiple times until the player no longer has resources available.
Resetting a combat buff has a set cost defined by the Rarity of the Magatama..
Rarity | Material | Gold |
---|---|---|
N | ||
R | ||
SR | ![]() |
1000 |
Keep in mind that jewels can be converted up and down at the item production facility.
Magatama Attribute
Then UR Magatama lvl.5, you can get 1 random Attribute.
When there are two or four identical attributes, you get a bonus.
Attribute bonus sets:
Vigor of Lightning Art
- 2 Set: Increases damage dealt to Machine-type enemies by 5%.
- 4 Set: Has a 20% chance of dealing stun damage of 100% when using a skill (every 10 seconds)
- 2 Set: Reduces damage taken from characters by 5%.
- 4 Set: Has a 5% chance of decreasing the HP restored of the attacker by 50% when attacking (every 10 seconds)
- 2 Set: Increases damage dealt to Demon-type enemies by 5%.
- 4 Set: Has a 20% chance of dealing burn damage of 50% for 10 seconds when attacking (every 15 seconds)
- 2 Set: Increases damage dealt to characters by 5%.
- 4 Set: Has a 10% chance of removing 1 debuffs when attacked (every 10 seconds)
- 2 Set: Increases damage dealt with ranged attacks by 3%.
- 4 Set: Has a 5% chance of increasing the speed by 10% for 5 seconds when firing a ranged attack (every 10 seconds)
- 2 Set: Reduces damage taken from Machine-type enemies by 5%.
- 4 Set: Has a 20% chance of snaring the attacker for 5 seconds when attacked (every 10 seconds)
- 2 Set: Increases damage dealt to Human-type enemies by 5%.
- 4 Set: Has a 20% chance of dealing bleed damage of 50% for 10 seconds when attacking (every 15 seconds)
- 2 Set: Reduces damage taken from Human-type enemies by 5%.
- 4 Set : Has a 20% chance of reducing the speed of the attacker by 10% for 5 seconds when attacked (every 10 seconds)
- 2 Set: Increases damage dealt with melee attacks by 3%.
- 4 Set: Has a 10% chance of increasing the speed by 10% for 5 seconds when dealing a melee attack (every 10 seconds)
- 2 Set: Reduces damage taken from Demon-type enemies by 5%.
- 4 Set: Has a 20% chance of freezing the attacker for 5 seconds when attacked (every 10 seconds)
These attributes can be reset with items.