This page is a list of advanced gameplay techniques are neither required nor referenced in the game, but are useful for speedrunners or other challenge gamers.
After jumping off an edge, immediately shield or melee attack to cancel the jump animation then dash twice right away. The first dash must be immediately input after the canceled jump animation, the second dash can be input afterward to gain more distance. The sequence must be done very quickly in order to succeed, but if done properly, it greatly increases jump distance and allows jumping around corners, allowing for a lot of speedrunning and sequence breaking. If not done properly, you will still gain a small jump distance. For keyboard users, note that Dash is by default mapped to the ALT key as well as the right mouse button, which may help with the rapid clicking required.
Hold the shield button then dash single dashes with little pauses letting the shield out to reset the dash count, allowing you to perform unlimited dashes in a row. The default hotkeys C for guard and ALT for dash will help.
While jumping, there is a frame or two where you are registered as being half a level higher than the place you started from. It is therefore possible to shoot while jumping and hit normally unreachable areas.
Any regular melee attack can be cancelled by immediately dashing, and any regular dash can be cancelled by immediately attacking. This avoids the lengthy melee spin strike animation, allowing for faster recoveries and therefore faster attacks. You can also dash first for a jump attack. This concept is introduced by Master Sensei in the quest Training with the Master.
Additionally, you can cancel many Combat Arts with a dash. This helps escape situations where it would be more dangerous to continue using the art, or avoid some effect late in the art you choose not to use. Some arts complete their effects too quickly for it to be worthwhile to try cancelling them. Dash Arts also cancel many combat arts in the same manner, offering a variety of ways to retaliate or turn the tables, although dash arts in general cannot be cancelled in turn with a regular dash or dash art. There are a number of other combat arts which cannot be cancelled or have strange effects when interrupted by a dash:
- Sphere Storm: This art cannot be cancelled from the beginning.
- Bullet Rain: Lea cannot move until all projectiles are fired.
- Bullet Inferno: Lea cannot cancel until after the first volley of projectiles.
- Proximity Blast: Lea cannot cancel until the blast.
- Vortex Blast: Lea cannot cancel until the first blast, pulling rather than knocking away.
- Ragnarök: This art cannot be cancelled from the beginning.
- Blazing Dragon: Cannot cancel after rising in the air.
- Vermillion Echo: This art cannot be cancelled after Lea jumps to the sky.
- Flare Burn!: This art cannot be cancelled since Lea is in the sky.
- Kindling Fanfare: This art cannot be cancelled after Lea jumps to the sky to shoot the laser.
- Ignite Embers: This art cannot be cancelled after Lea jumps to the sky to shoot the laser.
- Icy Bastion: Before summoning icicles, you keep the slow shield.
- Fimbulvetr: Same as above but easier.
- Battery Assault: Cannot cancel after rising in the air.
- Song of Storms: Cannot cancel after the lightning bolt.
- Circle of Valor: This art cannot be cancelled from the beginning.
- Karma Scale: This art cannot be cancelled from the beginning.
- Gungnir: This dash art can be canceled halfway through the dash.
Elemental Mode Swapping
Lea is able to switch between the neutral mode and the elemental modes at any time during the battle, especially when she is performing a long-sequence Combat Art (such as Ignite Embers and Song of Storms). Elemental mode swapping modifies Lea's attributes instantly. Therefore the ATK of the heat mode can be applied to the damage calculations of the Combat Arts from another elemental tree (such as Battery Assault). That is, swapping to the heat mode quickly after initiating a Song of Storms can greatly increase the damage.
Besides, one can swap to the neutral mode in the middle of any Combat Arts in order to accelerate the elemental overload cooldown.