Combat Arts are special moves that players of CrossWorlds can use. There are four types of Combat Arts, aligned with the four basic combat actions: Melee Arts, Throw Arts, Dash Arts and Guard Arts. What you are doing while starting a combat art (standing, aiming, dashing, or guarding) determines the type of combat art performed. For example, if you use your combat art while guarding you will use a Guard Art, or if you use your combat art while dashing you will use a Dash Art. There are three levels of combat arts, and once unlocked the higher-level arts can be used by holding the Special key for longer, causing Lea to charge up. Higher level arts are more powerful but cost more to use.
Each element has its own set of combat arts, that can only be used while in that elemental mode. For every combination of type, level and element, there are between zero and two combat arts available. In the case where there are two, only one may be active at a time, exchanged in the Circuits menu. You can select which combat arts you like best or specialize around your current situation, but you cannot swap in the middle of combat since you can't access the main menu. Lea has a total of 92 combat arts - 16 neutral and 19 for each element.
In CrossWorlds, each class has a unique pool of combat arts, making a total of 460 combat arts. In practice, however, only a few select combat arts from the non-Spheromancer pools will be seen in-game.
Using a combat art uses SP (Special Points), with higher-level combat arts costing more: 1 SP for level 1, 3 SP for level 2, and 6 SP for level 3. Generally the total impact (damage, knockback, duration, etc.) of higher-level combat arts scales linearly with SP spent. Blue SP recharges automatically, faster outside combat, thereafter you must attack enemies to charge purple SP. This means level 1 combat arts are always available, but for most of the game higher levels are only available during combat where you are actively engaged.
Spheromancer Combat Arts
The known combat arts used by other classes are listed here.
As the full details aren't known for every combat art here, there is some conjecture in their placement in these tables. Any uncertainty that exists is noted below.
Triblader Combat Arts
Used by Schneider, Luke and Wervyn.
|Element||Level||Dash Arts||Melee Arts|
|2||Wervyn's combat art|
Quadroguard Combat Arts
Used by Joern.
|Element||Level||Guard Arts||Melee Arts|
|Neutral||1||Kinetic Shield||Gravity Taunt|
Pentafist Combat Arts
Used by Emilie.
|Element||Level||Dash Arts||Melee Arts||Throw Arts|
|Neutral||1||Azure Strike||Beatdown||Ball of Fist|
|Heat||1||Crimson Strike||Faucon Poing|
|Cold||1||Frozen Cage||Freeze Nails|
|Shock||1||Amber Thrust||Pummeling Strike|
|Wave||1||Palm Basher||Fae Stream|
Hexacast Combat Arts
|Element||Level||Guard Arts||Throw Arts|
|Cold||1||Lily's ice wall||Cold Missile|
|2||Lily's ice blast|
|3||Lily's snowflake shield|
Lily's lightning bolt
|2||Lily's slow lightning orb|
|3||Lily's lightning bolt shield||Lily's chain lightning orb|
Lily's bubble attack
|2||Lily's wave explosion|
|3||Lily's wave explosion aura||Lily's tornado attack|
- ↑ As Wervyn's combat art is only seen in a cutscene, no actual details are known about it. Its classification here as a level 2 wave dash art is based solely on its appearance.
- ↑ 2.0 2.1 2.2 2.3 2.4 Joern's taunts are actually classified as both melee and throw arts in the code, so that he will use them against any enemy regardless of that enemy's effective strategies. They are listed as melee arts here since they do not involve projectiles.
- ↑ BUFF H3X! is a combat art for C'tron which was featured in promotional materials and is fully coded, but was never actually used.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 As Lily only appears as an enemy, the types of her combat arts are not confirmed. They are all classified as throw and guard arts here based on their effects.