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Gaia's Garden

Gaia's Garden is a location in CrossWorlds. It is the largest area in the game, an immense jungle located to the northeast of Rookie Harbor. It can only be reached after completing Faj'ro Temple.

Gaia's Garden

Gaia's Garden is an enormous jungle and the largest area to be found on Shadoon. Its high trees stand towering beside the many rivers that stretch from the north-west to the south-east. In the center of the jungle a huge lake can be found with a small island that is home to the paradoxical Basin Keep.

In the south-east a small Shad tribe calls the trees their home. They mostly keep to themselves and live in harmony with the jungle. However, tensions between humans and Shad have arisen ever since humans built a power plant at the entrance of the Zir'vitar Temple. A vile infestation has spread in the north-east of the jungle which seems to originate from the power plant.

In the north one can find the mighty Grand Krys'kajo. A tree that stand above all other trees. However to get close to it, A Seeker first needs to to finish the trials of both the Zir'vitar Temple and So'najiz Temple which stand beside the tree.

-Encyclopedia entry

Layout

The area's main entrance from Autumn's Fall leads to a crossroads, where continuing straight will lead to the city of Basin Keep. The left and right paths wrap around the city, eventually meeting up at the three temples of the Grand Krys'kajo. Three sub-areas can be accessed from this ring path: the swampy Royal Grove to the northwest, the shady, mushroom-filled Infested Marshes to the northeast, and Vr'da Vil to the southeast.

Vr'da Vil is a Shad village, and the fifth town reached in the game. It is also the only town that is part of a larger exploration area, rather than being a separate area. Most of the inhabitants are quite hostile to humans, due to some past incident that involves the Wiccats that infest the northern areas of the village; the Shad blame the infestation on the humans' power plant near the temples. The villagers' trust has to be regained by completing a mandatory storyline quest.

Most of the area is immediately accessible, although several of the side caves need to be unlocked. The houses in Vr'da Vil are unlocked during the An Infested Village quest. The entrances to Zir'vitar and So'najiz temples are only accessible after that quest, and their ending rooms can only be reached after completing the dungeon. Infested Heart is unlocked during The Root Cause quest, and the Grand Krys'kajo entrance is unlocked after that quest. The Lost Shrine and Tranquility Pond require the Wave element to reach. Foul Cavity and the infested cavern are unlocked during the Mushroom Kingdom quest. The Chilled Den is unlocked during the Tropical Chill quest chain, and the Grubby Cave is unlocked during the Turret Defense quest chain. The secret lab is only unlocked during the Playstation-exclusive Foul Play quest.

Connecting regions

Map

Click the map for a full-resolution image.
Areas of Gaia's Garden
# Area Name Floor
1 Jungle Entrance

Landmark: Southern Entrance

GF
2 Crossroad GF
3 Basin Keep Entrance GF
4 Overgrown Path GF
5 Drizzle Bosk GF
6 Wet Passage GF
7 River's Bed GF
8 Splitting Stumps GF
9 Clinging River GF
10 Ringing River GF
11 Old Timber GF
12 Tying Greens GF
13 Peridot Approach

Landmark: Peridot Approach

GF
14 Rite of Passage

Landmark: Rite of Passage

GF
15 Zir'vitar Temple Entrance GF
16 Zir'vitar Temple Roof GF
17 So'najiz Temple Entrance GF
18 So'najiz Lake Platform GF
19 Gran Krys'kajo Entrance GF
20 Vr'da Vil West GF
21 Vr'da Vil East

Landmark: Vr'da Vil

GF
22 Vr'da Vil North GF
23 Chief's Den GF
24 Covert Path GF
25 Royal Grove

Landmark: Royal Grove

GF
26 Calm Backyard GF
27 Lost Lookout GF
28 Seared Lake GF
29 Infested Marshes South

Landmark: Infested Marshes

GF
30 Infested Marshes North GF
31 Infested Heart GF
32 The Descent GF
33 Root GF
34 Chilled Den U1
35 Frozen Lair U1
36 Lou's Office GF
37 K'tara's House GF
38 Chief's House GF
39 Sacred Pond U1
40 Dripping Cave GF
41 Tranquility Pond GF
42 Lost Shrine Entrance GF
43 Lost Shrine GF
44 Lost Puzzle Room U1
45 Lost Power Room U2
46 Grubby Cave U1
47 Temple of Innovation U1
48 Foul Cavity GF
49 Infested Cavern Entrance U1
50 Infested Cavern Maze U1
51 MM Entrance U3
52 Metal Room U3
53 Octo Office U3
54 Test Chamber U3
55 Agile Test Chamber U2
56 Hand Office U2
57 Big Boss U2
58 Lead Office U2

Treasures

Gaia's Garden has by far the largest number of chests of any area, having at least twice as many as any other area except Maroon Valley. Many of these are not initially accessible, and require either the Radiant Key.pngRadiant Key from the So'najiz Temple, or the Wave element from the Zir'vitar Temple (to use a Wave teleporter) in order to access them.

Click the map for a full-resolution image.
Acc. Type Contains Location Info
1 Treasure-default.png Normal 4 × Salted Peanuts.pngSalted Peanuts Jungle Entrance
2 Treasure-default.png Normal 8 × Chef Sandwich.pngChef Sandwich Jungle Entrance
3 Treasure-default.png Normal 6 × Elder Wood.pngElder Wood Crossroad Enter on the upper path from Splitting Stumps to reach it.
4 Treasure-gold.png Gold 2 × Epic Metal.pngEpic Metal Crossroad Enter on the upper path from Splitting Stumps to reach it. Radiant Key.pngRadiant Key required.
5 Treasure-default.png Normal 5 × Steel Comb.pngSteel Comb Basin Keep Entrance
6 Treasure-bronze.png Bronze 5 × Cheese Cracker.pngCheese Cracker Overgrown Path Take the upper path starting in Splitting Stumps to reach here. The Wave element is required.
7 Treasure-bronze.png Bronze 4 × Huge Nut.pngHuge Nut Overgrown Path The Wave element is required.
8 Treasure-gold.png Gold 1 × LV41Rough Branch.pngRough Branch Drizzle Bosk Follow the upper path from Splitting Stumps to Overgrown Path and hit the switch at the end. This opens the upper path from Overgrown Path to here. Radiant Key.pngRadiant Key and the Wave element required.
9 Treasure-default.png Normal 6 × Spiky Nut.pngSpiky Nut Drizzle Bosk
10 Treasure-default.png Normal 4 × Sweet Berry Tea.pngSweet Berry Tea Drizzle Bosk
11 Treasure-silver.png Silver 6 × Golden Bars.pngGolden Bars Dripping Cave The Wave element is required.
12 Treasure-gold.png Gold 1 × Galaxy Berry.pngGalaxy Berry Tranquility Pond Radiant Key.pngRadiant Key and the Wave element required.
13 Treasure-default.png Normal 4 × Flaming Bun.pngFlaming Bun Covert Path
14 Treasure-default.png Normal 4 × Moon Fruit.pngMoon Fruit Covert Path
15 Treasure-default.png Normal 5 × Slime Drop.pngSlime Drop Wet Passage Take the north entrance from Covert Path to reach here.
16 Treasure-bronze.png Bronze 4 × Chili Dog.pngChili Dog Wet Passage Take the north entrance from Covert Path to reach here. The Wave element is required.
17 Treasure-silver.png Silver 4 × Pepper Night Tea.pngPepper Night Tea River's Bed The Wave element is required.
18 Treasure-default.png Normal 7 × Fruit Salad.pngFruit Salad River's Bed Take the secret pathway from Calm Backyard to reach here.
19 Treasure-default.png Normal 4 × Maultasche.pngMaultasche Calm Backyard
20 Treasure-default.png Normal 6 × Cup o' Coffee.pngCup o' Coffee Calm Backyard
21 Treasure-default.png Normal 3 × Glow Pear.pngGlow Pear Royal Grove Enter from Calm Backyard to reach this.
22 Treasure-default.png Normal 8 × Common Planter.pngCommon Planter Royal Grove
23 Treasure-default.png Normal 7 × Salted Peanuts.pngSalted Peanuts Royal Grove Enter from Calm Backyard to reach this.
24 Treasure-silver.png Silver 3 × Metal Down.pngMetal Down Royal Grove Enter from Calm Backyard to reach this.
25 Treasure-gold.png Gold 5 × Star Fruit.pngStar Fruit Vr'da Vil West Radiant Key.pngRadiant Key required.
26 Treasure-bronze.png Bronze 2 × Metal Down.pngMetal Down Vr'da Vil West
27 Treasure-silver.png Silver 2 × Plain Cube.pngPlain Cube Vr'da Vil West Projectiles can be shot through the ropes on the bridges.
28 Treasure-bronze.png Bronze 4 × Snack Mix.pngSnack Mix Vr'da Vil East
29 Treasure-silver.png Silver 5 × Elder Wood.pngElder Wood Vr'da Vil East The Wave element is required.
30 Treasure-silver.png Silver 2 × Precious Metal.pngPrecious Metal Vr'da Vil North
31 Treasure-gold.png Gold 3 × Star Fruit.pngStar Fruit Vr'da Vil North Radiant Key.pngRadiant Key and the Wave element required.
32 Treasure-bronze.png Bronze 2 × Prime Pistachios.pngPrime Pistachios Chief's Den
33 Treasure-silver.png Silver 3 × Golden Bars.pngGolden Bars Chief's Den
34 Treasure-gold.png Gold 1 × Geta Straps.pngGeta Straps Chief's Den Radiant Key.pngRadiant Key and the Wave element required.
35 Treasure-default.png Normal 6 × Cup o' Coffee.pngCup o' Coffee Splitting Stumps Enter on the upper path from Vr'da Vil East to reach it.
36 Treasure-default.png Normal 4 × Royal Hive.pngRoyal Hive Splitting Stumps The Wave element is required.
37 Treasure-silver.png Silver 4 × Durian.pngDurian Clinging River
38 Treasure-gold.png Gold 1 × LV41Rough Branch.pngRough Branch Clinging River Take the upper path from Ringing River to reach here.Radiant Key.pngRadiant Key and the Wave element are required.
39 Treasure-bronze.png Bronze 2 × Lazy Claw.pngLazy Claw Ringing River The Wave element is required.
40 Treasure-default.png Normal 6 × Static Furball.pngStatic Furball Ringing River The Wave element is required.
41 Treasure-default.png Normal 7 × Glowing Sphere.pngGlowing Sphere Old Timber The Wave element is required.
42 Treasure-default.png Normal 4 × Palette Blossom.pngPalette Blossom Tying Greens
43 Treasure-default.png Normal 6 × Prime Pistachios.pngPrime Pistachios Tying Greens
44 Treasure-silver.png Silver 1 × LV45Aehre.pngAehre Peridot Approach Enter on the hidden path from Tying Greens to reach it. The Wave element is required.
45 Treasure-default.png Normal 4 × Energy Espresso.pngEnergy Espresso Peridot Approach
46 Treasure-silver.png Silver 2 × Golden Bars.pngGolden Bars So'najiz Temple Entrance
47 Treasure-bronze.png Bronze 4 × Crystal Water.pngCrystal Water Grand Krys'kajo Entrance The Wave element is required.
48 Treasure-default.png Normal 3 × Energy Espresso.pngEnergy Espresso Lost Lookout The Wave element is required.
49 Treasure-default.png Normal 5 × Veggie Wraps.pngVeggie Wraps Lost Lookout
50 Treasure-default.png Normal 4 × Werewolf Stick.pngWerewolf Stick Lost Lookout
51 Treasure-default.png Normal 2 × Fruit Pie.pngFruit Pie Seared Lake
52 Treasure-default.png Normal 2 × Blazing Bun.pngBlazing Bun Seared Lake
53 Treasure-default.png Normal 3 × Lazy Claw.pngLazy Claw Infested Marshes South Enter from Seared Lake to reach this.
54 Treasure-default.png Normal 9 × Venom Shroom.pngVenom Shroom Infested Marshes South Enter from Seared Lake to reach this.
55 Treasure-default.png Normal 2 × Stout Backplate.pngStout Backplate Infested Marshes South Enter from Seared Lake to reach this. The Wave element is required.
56 Treasure-default.png Normal 2 × Mega-Sandwich.pngMega-Sandwich Infested Marshes South
57 Treasure-default.png Normal 3 × Ginger Tom. Salad.pngGinger Tom. Salad Infested Marshes North Enter from Seared Lake to reach this.
58 Treasure-silver.png Silver 5 × Virus Root.pngVirus Root Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest
59 Treasure-silver.png Silver 5 × Golden Bars.pngGolden Bars Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest.
60 Treasure-default.png Normal 3 × Spicy Beat-0-Type.pngSpicy Beat-0-Type Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest.
61 Treasure-silver.png Silver 5 × Perforated Tophat.pngPerforated Tophat Chilled Den
62 Treasure-silver.png Silver 3 × Stout Backplate.pngStout Backplate Infested Cavern Maze
63 Treasure-bronze.png Bronze 1 × Golden Ticket.pngGolden Ticket Infested Cavern Maze
64 Treasure-default.png Normal 2 × Energy Espresso.pngEnergy Espresso Lost Shrine The entrance to the Lost Shrine isn't marked on the map initially. It's hidden behind the large tree in the north of Royal Grove reachable from Calm Backyard. The code for the shrine can be found by navigating to the entrance of Grand Krys'kajo, and then going to the north-east corner of that area, where an inscription states the code. The code is ↑↑↓↓←→←→AB (the Konami Code with A and B swapped).
65 Treasure-gold.png Gold 3 × Geta Glue.pngGeta Glue Lost Puzzle Room
66 Treasure-silver.png Silver 1 × LV01Broken Deck.pngBroken Deck Lost Power Room Defeat the Tiefsee Angler to spawn the chest.
67 Treasure-default.png Normal 1 × Micro Crawler.pngMicro Crawler Lead Office Formerly Playstation exclusive. Obtainable at the end of the Foul Play quest.

Enemies

Enemies of Gaia's Garden
Name Sprite Drops Locations
Papagun
Papagun-sprite.png
Huge Nut.pngHuge Nut, Salted Peanuts.pngSalted Peanuts, Amethyst.pngAmethyst[1] Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Old Timber, Tying Greens, Peridot Approach, Vr'da Vil North, Covert Path, Royal Grove, Calm Backyard
Argeby
Argeby-sprite.png
Palette Blossom.pngPalette Blossom, Veggie Wraps.pngVeggie Wraps, Emerald.pngEmerald[1] Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, Vr'da Vil North, Calm Backyard
Tunnel Argeby
Argeby-sprite.png
None[2] Grubby Cave, Temple of Innovation
Ampery
Ampery-sprite.png
Palette Blossom.pngPalette Blossom Overgrown Path[3], Drizzle Bosk[3], Wet Passage[3], River's Bed[3], Covert Path[3], Royal Grove[3]
Gelleric
Gelleric-sprite.png
Slime Drop.pngSlime Drop, Emerald.pngEmerald[1] Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Tying Greens, Peridot Approach, Covert Path, Royal Grove, Calm Backyard
Tunnel Gelleric
Gelleric-sprite.png
None[2] Grubby Cave, Temple of Innovation
Shokat
Shokat-sprite.png
Static Furball.pngStatic Furball, Cheese Cracker.pngCheese Cracker, Amethyst.pngAmethyst[1] Crossroad, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, Vr'da Vil North, Calm Backyard, Lost Lookout, Infested Marshes South, Infested Marshes North, Seared Lake, Chilled Den[4]
Wiccat
Wiccat-sprite.png
Static Furball.pngStatic Furball Vr'da Vil North[5], Chief's Den[5], K'tara's House[5], Chief's House[5], Sacred Pond[5], Zir'vitar Temple Entrance[6], Old Timber[6], Lost Lookout[6], Infested Marshes North[6], Root[6]
Tunnel Shockcat
Shokat-sprite.png
None[2] Temple of Innovation
Tunnel Wiccat
Wiccat-sprite.png
None[2] Temple of Innovation
Angler
Angler-sprite.png
Glow Pear.pngGlow Pear, Shrimp Risotto.pngShrimp Risotto, Emerald.pngEmerald[1] Covert Path, Royal Grove, Calm Backyard
Tunnel Angler
Angler-sprite.png
None[2] Grubby Cave, Temple of Innovation
Leggy Angler
Leggy-angler-sprite.png
Glow Pear.pngGlow Pear[7] Clinging River[8], Vr'da Vil North[8], Test Chamber[8]
Behesloth
Behesloth-sprite.png
Lazy Claw.pngLazy Claw, Stout Backplate.pngStout Backplate, Amethyst.pngAmethyst[1] Ringing River, Lost Lookout, Infested Marshes South, Infested Marshes North, Seared Lake
ExeRepair(error++);
Exerepair-sprite.png
None Sacred Pond[5], Zir'vitar Temple Entrance[6], Old Timber[6], Lost Lookout[6], Infested Marshes South[6], Infested Marshes North[6], The Descent[6], Root[6]
Jungle Guard
Jungle-guard-sprite.png
None Infested Cavern Maze
Jack'On'Fire
Jackonfire-sprite.png
Jack's Flame.pngJack's Flame Lost Lookout[9], Infested Marshes South[9], Infested Marshes North[9], Seared Lake[9]
Tourist Karotto
Tourist-karotto-sprite.png
Fruit Pie.pngFruit Pie Chilled Den[4]
Tunnel Teslabovine
Tunnel-teslabovine-sprite.png
None[2] Temple of Innovation
Apollo 3 (PVP)
Apollo-3-sprite.png
None Jungle Entrance[10]
Sephisloth (boss)
Sephisloth-sprite.png
Lazy Claw.pngLazy Claw[7] Root[6]
Tiefsee Angler (boss)
Tiefsee-angler-sprite.png
Glow Pear.pngGlow Pear Lost Power Room[10]
Buff Bloomy (boss)
Buff-bloomy-sprite.png
Power Spinach.pngPower Spinach, Dk Pepper.pngDk Pepper Wet Passage[3]
Karotto Fruitseeker (boss)
Karotto-fruitseeker-sprite.png
None Frozen Lair[11]
Mecha Gear FISH (boss)
Mecha-gear-fish-sprite.png
Fishy Documents.pngFishy Documents Big Boss[8]
  1. 1.0 1.1 1.2 1.3 1.4 1.5 With Garden Booster.pngGarden Booster enabled
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Only fought in battles where item drops are disabled
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Spawns during Rooting for Power quest
  4. 4.0 4.1 Spawns during Tropical Chill quest
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Only fightable during An Infested Village quest
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 Spawns during The Root Cause quest
  7. 7.0 7.1 Additional drops not possible due to combat rank being disabled during this encounter
  8. 8.0 8.1 8.2 8.3 Spawns during Foul Play quest (Playstation exclusive)
  9. 9.0 9.1 9.2 9.3 Spawns during Pumpkin Land Superfun quest
  10. 10.0 10.1 Does not respawn
  11. Spawns during Melting this Cold Fiend quest

Botanics

The following botanics can be found in Gaia's Garden:

Destroyable Contents
Alpha-Puff-Plant.png
Alpha Puff Plant
30 to unlock
Loc-Icon.png Commonly found everywhere but infested- and Vr'da Vil region. 15 to unlock
Beta-Puff-Plant.png
Beta Puff Plant
30 to unlock
Loc-Icon.png Commonly found everywhere but infested- and Vr'da Vil region. 15 to unlock
Omega-Puff-Plant.png
Omega Puff Plant
10 to unlock
Loc-Icon.png Rarely found on high grounds outside infested- and Vr'da Vil region. 5 to unlock
Alpha-Closed-Barelels.png
Alpha Closed Bareleles
20 to unlock
Loc-Icon.png Commonly found near water where it's not raining. 10 to unlock
Beta-Closed-Barelels.png
Beta Closed Bareleles
20 to unlock
Loc-Icon.png Commonly found near water where it's not raining. 10 to unlock
Bee-Hive.png
Bee Hive
10 to unlock
Loc-Icon.png Sporadically found everywhere up against walls and trees. 5 to unlock
Alpha-Open-Barelels.png
Alpha Open Bareleles
20 to unlock
Loc-Icon.png Commonly found near water where it's raining. 10 to unlock
Beta-Open-Barelels.png
Beta Open Bareleles
20 to unlock
Loc-Icon.png Commonly found near water where it's raining. 10 to unlock
Omega-Open-Barelels.png
Omega Open Bareleles
8 to unlock
Loc-Icon.png Rarely found near water where it's raining. 4 to unlock
Alpha-Vivid-Puff-Plant.png
Alpha Vivid Puff Plant
20 to unlock
Loc-Icon.png Commonly found in the Vr'da Vil region. 10 to unlock
Beta-Vivid-Puff-Plant.png
Beta Vivid Puff Plant
20 to unlock
Loc-Icon.png Commonly found in the Vr'da Vil region. 10 to unlock
Omega-Vivid-Puff-Plant.png
Omega Vivid Puff Plant
8 to unlock
Loc-Icon.png Rarely found in the Vr'da Vil region. 4 to unlock
Alpha-Virus-Shroom.png
Alpha Virus Shroom
25 to unlock
Loc-Icon.png Commonly found in the infested region of the jungle. 13 to unlock
Beta-Virus-Shroom.png
Beta Virus Shroom
25 to unlock
Loc-Icon.png Commonly found in the infested region of the jungle. 13 to unlock
Omega-Virus-Shroom.png
Omega Virus Shroom
8 to unlock
Loc-Icon.png Rarely found in the infested region of the jungle. 4 to unlock

Traders

There is only one trader initially but more can be unlocked through quests. The Vr'da Vil trades are particularly notable, as they offer sets and metals for fewer trade items than anywhere else in the game, and are therefore very useful when obtaining late-game equipment.

  • Edgy Salesman – Located in Jungle Entrance
Offered Item Credits Requisite Items
LV44Twitching Slicer.pngTwitching Slicer 44444 LV36Humming Razor.pngHumming Razor, Tremor Engine.pngTremor Engine, 4x Static Furball.pngStatic Furball, 3x Precious Metal.pngPrecious Metal
LV41Vermillion Mantle.pngVermillion Mantle 39666 Precious Metal.pngPrecious Metal, 6x Butter Silk.pngButter Silk, 6x Palette Blossom.pngPalette Blossom, 6x Elder Wood.pngElder Wood
Offered Item Credits Requisite Items
Veggie Set.pngVeggie Set 100 4x Common Planter.pngCommon Planter
Fruit Set.pngFruit Set 100 4x Curly Fern.pngCurly Fern
Spice Set.pngSpice Set 250 Virus Root.pngVirus Root, Star Fruit.pngStar Fruit
Spice Set.pngSpice Set 250 Virus Root.pngVirus Root, Moon Fruit.pngMoon Fruit
  • TurretDefense Trader – Located in Grubby Cave after the Turret Defense quest
Offered Item Credits Requisite Items
Elder Wood.pngElder Wood 600 2x Turret Tokens.pngTurret Tokens
Croissant FoodIcon.pngCross Sandwich.pngCross Sandwich 5000 15x Turret Tokens.pngTurret Tokens
ColdPlatter FoodIcon.pngFinal Dinner.pngFinal Dinner 6666 30x Turret Tokens.pngTurret Tokens
LV52Trench Boots.pngTrench Boots[1] 77777 33x Turret Tokens.pngTurret Tokens
  1. Available after completing Zir'vitar Temple and So'najiz Temple
  • TurretDefense Trader – Located in Temple of Innovation after the An Original Idea quest
Offered Item Credits Requisite Items
Elder Wood.pngElder Wood 600 2x Turret Tokens.pngTurret Tokens
Croissant FoodIcon.pngCross Sandwich.pngCross Sandwich 5000 15x Turret Tokens.pngTurret Tokens
ColdPlatter FoodIcon.pngFinal Dinner.pngFinal Dinner 6666 30x Turret Tokens.pngTurret Tokens
LV52Trench Boots.pngTrench Boots 77777 33x Turret Tokens.pngTurret Tokens

Quests

The quests that can be started in Gaia's Garden are:

A New Home DLC Changes

The A New Home DLC adds several new quests that take place partially in Gaia's Garden, one of which also unlocks some new traders in the area.

Enemies

Enemies of Gaia's Garden
Name Sprite Drops Locations
Ampery
Ampery-sprite.png
Palette Blossom.pngPalette Blossom Basin Keep Entrance[1]
Picat
Picat-sprite.png
None Lost Lookout[2], Infested Marshes North[2]
Pinceron
Pinceron-sprite.png
Poison Stinger.pngPoison Stinger[3] Infested Marshes South[4]
Boss Pincer
Boss-pincer-sprite.png
Poison Stinger.pngPoison Stinger[3] Infested Marshes South[4]
Tim
Tim-sprite.png
Squishy Teeth.pngSquishy Teeth[3] Infested Marshes South[4]
Ivory Bovine
Ivory-buffalo-sprite.png
Bovine Skin.pngBovine Skin[3] Infested Marshes South[4]
Sao
Sao-sprite.png
None Overgrown Path[5]
Toxovolt (boss)
Toxovolt-sprite.png
None Basin Keep Entrance[1]
  1. 1.0 1.1 During the Salty Detox quest
  2. 2.0 2.1 During the Riches with Fridges quest
  3. 3.0 3.1 3.2 3.3 Additional drops not possible since combat rank is disabled during this encounter
  4. 4.0 4.1 4.2 4.3 During the Lost and On the Run quest
  5. After encountering him in Basin Keep; does not respawn

Traders

The new quests add two additional traders to the area.

Offered Item Credits Requisite Items
Kebab3 ItemIcon.pngEcho Roll.pngEcho Roll 4200 6x Fruit Set.pngFruit Set, 2x Spice Set.pngSpice Set, 7x White Grain.pngWhite Grain
Risotto ItemIcon.pngGreen Risotto.pngGreen Risotto 4200 6x Veggie Set.pngVeggie Set, 2x Spice Set.pngSpice Set, 7x Green Arbor.pngGreen Arbor
ColdPlatter FoodIcon.pngFinal Dinner.pngFinal Dinner 11111 2x Full Course.pngFull Course, 5x Spice Set.pngSpice Set, 3x Marinated Meat.pngMarinated Meat, Epic Metal.pngEpic Metal

Role in the Plot

In CrossWorlds

Seekers arrive in Gaia's Garden to run the three temples of the Grand Krys'kajo and collect the Shock and Wave elements. However, on going to do so, they find their path blocked by the Shad of Vr'da Vil. The Shad are blockading the temples in protest, as their village is overrun with Wiccats, which they blame on the humans who have built a power plant connected to Zir'vitar Temple. The Seekers must visit the mayor of Basin Keep in search of a solution, and are tasked with assisting the Shad K'tara with dealing with the problem, during the mandatory quest An Infested Village. With K'tara's help, the Seekers gain access to the infested part of Vr'da Vil and discover the source of the problem, an ExeRepair(error++); in a sacred spring under the Eldress's house. After defeating this, the Wiccats disappear and the Shad free access to the temples, although they remain suspicious of humanity.

Seekers are then free to complete So'najiz Temple and Zir'vitar Temple in any order, collecting the Shock and Wave elements. However, before they can proceed with the Grand Krys'kajo proper, the Shad again block their path, as the Wiccats have returned to their village. The Seekers then encounter Lou Cretia, a scientist working at the power plant, who sends them on a second mandatory quest, The Root Cause. They follow a trail of ExeRepair(error++);s across the jungle, eventually discovering the true cause of the infestation: a rogue monster, the Sephisloth, had damaged the Track of the Ancients, and the ExeRepair(error++); and Wiccats were a manifestation of the Track's debugging process. After defeating the Sephisloth, the Wiccats vanish for good this time, the Shad retreat and the Seekers can proceed to the Grand Krys'kajo and prove their mastery of Shock and Wave.

In CrossCode

On arriving in Gaia's Garden, Lea is immediately confronted by Apollo and Joern, with Apollo challenging her to a duel. After the duel, Joern, realizing how depressed Lea seems, convinces Apollo to let her join their party. The three complete the An Infested Village quest together before logging off for the night. The next day, Lea is contacted by C'tron, who tricks her into meeting up with Emilie and then mediates between them, helping Emilie to forgive Lea for leaving the Para island raid. The trio complete one of the dungeons in the jungle, before deciding to call it a day.

The next day, Lea, Emilie, and C'tron return to Gaia's Garden and complete the second dungeon as well as the The Root Cause quest. After, they run into Apollo and Joern, and while C'tron and Joern choose to log off for the day, Lea, Emilie, and Apollo go on to complete the Grand Krys'kajo together.

In the A New Home DLC, Lea and C'tron return to Gaia's Garden to visit where C'tron reunited Lea and Emilie, in the hope that this will help C'tron to recover his memory.

Trophies

Main article: Trophies
There is no Cow Level
Visit the perfectly normal mushroom in Seared Lake
The None-Winted Devil
Defeat the Sephisloth
Showdown at Gaia's Garden
Win the third PvP battle against Apollo
Old and Mean
Find and defeat Tiefsee Angler
True Spheromancer
Win the third PVP battle against Apollo without losing a single round
Gaia Landmarks
Find all landmarks in Gaia's Garden
Gaia's Scavenger
Open all chests in Gaia's Garden

Secrets and Challenges

The turret defense challenges from Turret Defense and An Original Idea can be repeated for high scores and to earn Turret Tokens.pngTurret Tokens to spend at traders.

The Lost Shrine contains a miniboss which is necessary to complete the A Promise Is a Promise 4 quest. The shrine is locked with a code, which can be found on a plaque behind Grand Krys'kajo. The code is a slight variation on the Konami code, Up Up Down Down Left Right Left Right A B. Hints towards the locarion of both the shrine and the plaque are given in a book in Basin Keep Echelon Tower.