|Locations of CrossCode|
|M.S. Solar • Rhombus Square • Rhombus Dungeon|
|Rookie Harbor • Autumn's Rise • Autumn's Fall|
|Bergen Trail • Bergen Village • Temple Mine|
|Maroon Valley • Ba'kii Kum • Faj'ro Temple|
|Gaia's Garden • Basin Keep • So'najiz Temple • Zir'vitar Temple • Grand Krys'kajo|
|Sapphire Ridge • Old Hideout|
|Vermillion Wasteland • Vermillion Dungeon • Vermillion Tower|
|Homestedt • Azure Archipelago • Ku'lero Temple|
Zir'vitar Temple, or the Shock Dungeon, is a Location in CrossWorlds. It is one of three Ancient temples located in the centre of Gaia's Garden, along with So'najiz Temple and the Grand Krys'kajo. Zir'vitar can be completed either before or after So'najiz, making it the fourth or fifth dungeon in the game. Unlike the other elemental dungeons, there isn't a chest key hidden in Zir'vitar Temple, but the Wave element is obtained here and unlocks many areas in Gaia's Garden that could only be reached through wave teleporters. The temple makes use primarily of enemies and obstacles based on the Shock element, and introduces the Wave element and associated Puzzle Elements in order to overcome them.
This temple is the third or fourth challenge a Seeker needs to master in order to progress on the Track of the Ancients. Other than the previous temples, both this one and the So'najiz Temple can be completed in any order. In this Temple the Seeker can acquire the element: Wave.
Unique to this dungeon is the power plant right in front of it. It uses the outgoing energy to generate power for the humans. This however lead to tensions between the Shad living the to south-east and the humans as they accuse them of poisoning the jungle.
The temple has four floors, with the lower three having several rooms in an east-west line and the upper floor consisting only of the boss room. Lea enters the temple at the west end of the ground floor, and immediately climbs to the first floor. After continuing east for a few rooms, she returns to the ground floor and follows it east to the center of the temple. Here, the path splits and the goal becomes to collect two keys, which are found by continuing east on the ground floor and by doubling back to the west on the first floor. These unlock two gates on the ground floor, one on each side of the central room, which allow Lea to reach the corresponding sides of the first floor central room, unlocking the puzzle there. This puzzle grants access to the second floor.
On reaching the second floor, Lea must head east, reaching the Endurance of Waves, a long gauntlet of enemies that must be fought successively without saving or leaving combat. This notable challenge, along with a similar one in the So'najiz Temple, serves to replace the mid-bosses fought in the larger Temple Mine and Faj'ro Temple. Immediately after completing it, the Wave element is unlocked. Lea then descends to two previously inaccessible areas on the first and ground floor, where the temple's final bounce puzzle is located. Completing this allows her to climb through one last battle on the second floor to reach the third floor boss room.
The only connected location is Gaia's Garden, via Entry Test and Shocking Surprise.
|2||Principle of Transmit||1F|
|3||Trial of Transmit||1F|
|8||Nature Vs. Technic||GF|
|14||Conclusion of Waves (1)||1F|
|15||Trial of Bullets||1F|
|17||Endurance of Waves||2F|
|18||Chamber of Wave||2F|
|19||Conclusion of Waves (2)||1F|
The Zir'vitar Temple is surprisingly low on treasures, with only five chests being located here.
|1||Normal||4 × Prime Pistachios||Moving Transmit|
|2||Key||1 × Zir'vitar Key||Moving Transmit||Enter from Trial of Bullets to reach|
|3||Key||1 × Zir'vitar Key||Hoodwink||Take the north path from Spinning Transmit to reach it|
|4||Bronze||3 × Plain Cube||Haunted Waves||Obtain the Wave element to reach this chest|
|5||Bronze||4 × Power Spinach||Spinning Transmit||Enter from Conclusion of Waves 2 to reach it|
|Rob0ck||Metal Down, Amethyst||Trial of Transmit, Nature Vs. Technic, Hoodwink, Endurance of Waves, Irritating Transmit|
|Powerplant||Power Spinach, Amethyst||Power Plants, Nature Vs. Technic, Endurance of Waves|
|Ectovolt||Living Bolt, Amethyst||Hoodwink, Haunted Waves, Endurance of Waves|
|Papagun||Huge Nut||Endurance of Waves|
|Shokat||Static Furball||Power Plants|
|Plasma Phantom (boss)||None||Shocking Surprise|
Role in the Plot
The Zir'vitar Temple is an important destination for Seekers, who travel here to collect the Wave element. The temple is paired with the So'najiz Temple, and Seekers can complete the two in any order, but must complete both in order to progress to the Grand Krys'kajo. For completing the temple, K'win awards the Seekers with the Purple Bolt Shade, and the Trackwalker General offers an additional reward of a Circuit Override.
Lea completes the Zir'vitar Temple racing against Emilie and C'tron. This can be done in any order, before or after the So'najiz Temple. If Lea completes the dungeon in under 60 minutes, she will come in first, otherwise Emilie will come in first. C'tron is last in this race in either case.
- What is that anyways?
- Obtain the Wave element after in Chamber of Wave on floor 2F.
- A Shadow from the Past
- Defeat the Plasma Phantom at the end of the temple, in Shocking Surprise on floor 3F.
- Grand Scavenger
- Obrain all chests in Zir'vitar Temple; see #Chests.
- At the Speed of Sound
- Complete the entire temple within 60 minutes to beat Emilie in this dungeon race.