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Working for good and maintaining balance are often matters of small degrees. If you wish to shape a bush you must prune it gently, not take a scythe to it.
Danilo Thann to Master Harper Bran Skorlsun on receiving a Harper pin, Year of Maidens, 1361 DR

A guide to the Forgotten Realms that anyone can edit, covering all editions and media.

Adventurers' Tales

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...Knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten—and set them down ere they fade... Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding. – Alaundo of Candlekeep

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Featured Article

Cosmology is the study of the structure, organization, and composition of all the planes of existence, and the World Tree cosmology model was one interpretation of the multiverse, attempting to reduce the complexity and sheer volume of information into concepts that were understandable and even useful to the brave, the curious, and the ambitious. First outlined in the Year of Wild Magic, 1372 DR, the World Tree cosmology model quickly overshadowed the previous Great Wheel model upon the discovery of an interplanar sentient tree-like being that acted as a conduit between a select group of planes. Dubbed the World Tree, it connected only to planes with the Good alignment trait and allowed passage only to those with a good and noble reason for their journey.

The concept of Inner and Outer Planes carried over from the Great Wheel model, with the Inner Planes (comprising the elemental planes plus the energy planes) remaining essentially unchanged, except they were accessed via the Astral Plane rather than the Ethereal. The Outer Planes increased in number from seventeen to twenty one and finally to twenty six, losing most of their interconnections. All Outer Plane travel was restricted to passing through the Prime Material Plane or along one of two cross-planar features: the aforementioned World Tree, or the River of Blood (formerly known as the river Styx).

Two other planes were discovered but were for all intents and purposes inaccessible to mortals: the Fugue Plane and Cynosure. Cynosure was a small demiplane that only the gods and their immortal servants could access. It was neutral ground for meetings and negotiations between the Powers. The Fugue Plane was the way station for the souls of the deceased while they awaited judgment and (hopefully) transportation to the realm of their patron deity.

New & Upcoming Releases

Hold Back the Dead by Ron Lundeen is a promotional adventure for 5th-edition Dungeons & Dragons released on February 5, 2025, as a free digital-only product on D&D Beyond. It sees Szass Tam launch assaults by armies of undead against cities on the Sword Coast and in the Silver Marches for some reason, while the PCs try to defend Ironspine Keep. The characters of the 1980s Dungeons & Dragons cartoon are presented as sample characters.

Deep in the Western Heartlands, an evil Red Wizard conspires to overtake the land. Face hordes of deadly monsters and defend a mighty fortress from ruin in this challenging, single-session adventure.

Hold Back the Dead is a FREE digital adventure that is compatible with the 2024 Core Rulebooks. It contains a fortress map for Dungeon Masters and unlocks player-friendly maps, character tokens, and creature tokens for the D&D BEYOND Maps tool.

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Treasures of the Savage Frontier is a Dungeons and Dragons computer game developed by Stormfront Studios and published by Strategic Simulations, Inc. It is the sequel to the popular Gateway to the Savage Frontier video games, and was the first ever role-playing video game to feature romance with an AI companion.

The players are the famed Heroes of Ascore who recently halted the Zhentarim's plans to conquer the Savage Frontier and the Moonsea. Continuing this journey of heroism, they are called upon to protect ambassadors from the Lords' Alliance. In a turn of events, the Zhentarim and their allies regroup, abduct the ambassadors one by one, and "replace" them. The new "ambassadors" of the Lords' Alliance smear the Heroes of Ascore as traitors, and the party must regain their well-earned name. Treasures of the Savage Frontier sees the party reaching new heights, from freeing the oppressed people of Farr Windward to slaying the great white dragon, Freezefire.

Today in the Realms...

...it is 23 Tarsakh, or the 23rd of the Claw of Storms. Selûne is in the first quarter 🌓.  

Realmslore

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Extended cover art from The Orc King.

Welcome

Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.

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Contents  

Realmslore
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  • Classes—The myriad classes, kits, paragon paths, prestige classes, and epic destinies available to the people of the Forgotten Realms.
  • Spells—Selected spells with special relations to the Forgotten Realms.


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Well met, sage! Do you see an error? Maybe you know of some missing lore? Perhaps you want to write an article about a favorite subject? Or maybe you want to really get involved. Don't be shy, click "edit" and get in there! If you're new to wikis, then check out the Wikia tutorial. Look at some of the following links to learn about the Forgotten Realms Wiki, how we do things here, and see some of our recent work. Don't worry about making a mistake, experienced editors will catch it and fix it. Just remember we accept only canon and licensed lore, not homebrew or player characters. Don't just copy out the sourcebook, write in your own words. Finally, always give a source for your information, and explain what you've done in the "summary" box. Happy scribing!

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