Adventurers' Tales

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Current Clack

- Wow, where did the time go? We wish we could say it was mostly into those strange other-world matters of real life, but more often than not it was just other areas of wiki life, as well as ample castings of forget spells. Work on The Forgotten Realms Wiki Presents Juniper's Companion to Venturesome Cookery is taking up a lot of our focus and energy and some things have gone on hold, yet it's nearing completion and we can't wait to show you all this big beautiful cookbook of ours. Until then, let's catch up on Current Clacks…
- ItalianKarsus visited Shadowdale, stopping by Warmfires House for a meal cooked by Rendal Ironguard and Crown & Raven Scriveners to have work done by Maervidal Iloster, but apparently got involved in some Zhentish intrigues when he drank some bad wine served by Nildon Baraejhe. We hope he recovers soon.
- SunderedShor took a trip aboard the Blue Glaucus submarine, only to be marooned at the bottom of the sea. Fortunately, this gave plenty of time to learn psionics from a spiritualist: aura sight, body weaponry, among others, and astral projection and metamorphosis might come in handy for an escape.
- ChloeLorde ventured into the ruins of Myth Drannor, donning cloak of sunlight, breath of vitality, the boots called Death's Deferral, and the belt known as Ophael's cincture for protection. She followed the directions of the guide Weikko Brightbeam, battled the undead dwarves of the Eternal Brigade and won a set of bracers of the battlerager, and finally confronted the glabrezu demon Zun'thar the Unbound.
- Artemaz is having a hot time in the City of Brass, entering via the Magma Gate and the Iskalat district, and having a cool-ish drink or three on the Street of the Vine. He took in the view of the flaming Naranj Canal, visited the Plaza of the Silver Chariot and the Palazzo of Stamping Hooves, and wisely avoided Scorpion Alley (it was full of scorpions).
- We say well met to Aeliren, who's been exploring Cormyr and met Magistrate Cornelius Latrimor and Oversword Edric Crastmere of Wheloon, the mysterious peasant girl Ana Brabener of Eveningstar, and the well-named treasure hunter Oriphaun Huntsilver. Aeliren also toured Granwell Keep and Beckside Castle.
- We've got a lot of other new editors to welcome too: Emperorkangxi told as all about the land of Laothan in Malatra; Shulllk heard the tale of the Beast Lord, the ghostly druid Voolad Espiral, while BedlamMarching was frightened off by the ghost of the Sharran priestess Eshayben; M. Alacant traded with Furjur the Flippant; PatoFR voyaged to Thay aboard the Shadovar flying fortress enclave Kolthunral; StorytellerMars adventured with the thri-kreen ranger Kalix; Pandinal read The Making of a Good Tyrant; and AntonKutovoi kept warm beneath a cloak of the yeti.
- And we welcome back others: Topaztube was transformed into a stone cursed creature; Darkwynters was robbed by the apostate cleric Krastius the Heretic; Lurker Z escaped the slaver Hafkris; and Eoliao sailed into Remichispace aboard a spelljammer.
- Until next time, aluve, as the drow say.
Featured Article

The concept of Inner and Outer Planes carried over from the Great Wheel model, with the Inner Planes (comprising the elemental planes plus the energy planes) remaining essentially unchanged, except they were accessed via the Astral Plane rather than the Ethereal. The Outer Planes increased in number from seventeen to twenty one and finally to twenty six, losing most of their interconnections. All Outer Plane travel was restricted to passing through the Prime Material Plane or along one of two cross-planar features: the aforementioned World Tree, or the River of Blood (formerly known as the river Styx).
Two other planes were discovered but were for all intents and purposes inaccessible to mortals: the Fugue Plane and Cynosure. Cynosure was a small demiplane that only the gods and their immortal servants could access. It was neutral ground for meetings and negotiations between the Powers. The Fugue Plane was the way station for the souls of the deceased while they awaited judgment and (hopefully) transportation to the realm of their patron deity.
New & Upcoming Releases

Deep in the Western Heartlands, an evil Red Wizard conspires to overtake the land. Face hordes of deadly monsters and defend a mighty fortress from ruin in this challenging, single-session adventure.
Hold Back the Dead is a FREE digital adventure that is compatible with the 2024 Core Rulebooks. It contains a fortress map for Dungeon Masters and unlocks player-friendly maps, character tokens, and creature tokens for the D&D BEYOND Maps tool.Featured Source

The players are the famed Heroes of Ascore who recently halted the Zhentarim's plans to conquer the Savage Frontier and the Moonsea. Continuing this journey of heroism, they are called upon to protect ambassadors from the Lords' Alliance. In a turn of events, the Zhentarim and their allies regroup, abduct the ambassadors one by one, and "replace" them. The new "ambassadors" of the Lords' Alliance smear the Heroes of Ascore as traitors, and the party must regain their well-earned name. Treasures of the Savage Frontier sees the party reaching new heights, from freeing the oppressed people of Farr Windward to slaying the great white dragon, Freezefire.
Today in the Realms...
...it is 23 Tarsakh, or the 23rd of the Claw of Storms. Selûne is in the first quarter .
Realmslore
- Silverfin was a term for certain varieties of fish found in the waters of Faerûn. Although silverfin was the most common kind of fish served in Faerûnian cuisine, the exact definition of the term varied. At its widest definition, silverfin could refer to any whitefish.
- Earth weirds saw the passage of time with the same dispassion as mountains, and thus could foretell future events. As weirds based on elemental earth they typically appeared as columns of earth with a female humanoid torso.
- Weave-wraiths were undead of Netherese origin that fed on and were drawn towards magic. They could drain magic items and thwart ongoing spell-casting. A number of weave-wraiths once converged on Silverymoon, but were taken care of by Alustriel Silverhand.
- Kaeroven Yuluth was the owner of the Thirsty Sailor, a seedy tavern in Waterdeep. Though he was nicknamed "Smiles", he smiled only rarely; usually while disposing of the dead bodies of his more unfortunate tavern guests.
- Zelliira was an Eilistraean bard who joined Eilistraee's Wanderers, a group of drow dedicated to aiding the Elves of Cormanthor in reclaiming Myth Drannor. She recognized the lack of trust between her dark elf kin and the other elves.
- Willac Tatthryd, a male human adventuring priest, was mauled to death by a bear en route to Cormyr. Willac was resurrected in the form of a female ogre, after which she continued adventuring and even found a husband.
Featured Image
Extended cover art from The Orc King.
Welcome
Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.
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Contents
- Realmslore
- People—Drizzt, Elminster, all your favorite heroes and villains, and other interesting folk.
- Races—All the races of the Realms, humanoid and monstrous alike.
- Organizations—The Harpers, Zhentarim, and everything in between.
- Creatures—Things that climb, crawl, fly, slither, swim, and usually bite.
- Geography—Faerûn's towns, kingdoms, wildernesses, and more.
- History—From the dawn of the creator races to the present age.
- Deities—The deities of all the pantheons and races.
- Cosmology—The many planes of existence, how they connect, and who inhabits them.
- Magic—Magic in the Forgotten Realms, be it arcane, divine, or stranger arts.
- Items—Gems and jewelry, poisons and potions, weapons and armor, and more. From minor trinkets to artifacts of epic power and renown.
- Maps—Interactive maps of the Realms, from small villages to big cities like Baldur's Gate and Waterdeep to all Faerûn.
- Media
- Novels—All the many novels, short stories, and ebooks set in the Forgotten Realms.
- Sourcebooks—The sourcebooks and adventure modules that detail the world.
- Movies—Honor Among Thieves, Sleep Sound, and future films and series.
- Video games—Classic games like the Baldur's Gate series, Neverwinter Nights and more.
- Comics—Comic book adventures set in the Realms.
- Magazines—The Realms in Dragon and Dungeon magazines.
- Cards—Trading cards and card games featuring the Realms.
- Board games—Punchouts and meeples.
- Authors—The authors of the many novels and sourcebooks.
- Crunch
Helping Out
Well met, sage! Do you see an error? Maybe you know of some missing lore? Perhaps you want to write an article about a favorite subject? Or maybe you want to really get involved. Don't be shy, click "edit" and get in there! If you're new to wikis, then check out the Wikia tutorial. Look at some of the following links to learn about the Forgotten Realms Wiki, how we do things here, and see some of our recent work. Don't worry about making a mistake, experienced editors will catch it and fix it. Just remember we accept only canon and licensed lore, not homebrew or player characters. Don't just copy out the sourcebook, write in your own words. Finally, always give a source for your information, and explain what you've done in the "summary" box. Happy scribing!
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