A conduit is a beacon-like block that provides Conduit Power and attacks hostile mobs underwater.
Obtaining
Breaking
A conduit drops as an item when broken with any tool or by hand, but a pickaxe is the fastest way to break it.
Like other precious blocks such as beacons and shulker boxes, when destroyed by an explosion, a conduit always drops as an item.
Block | Conduit | |
---|---|---|
Hardness | 3 | |
Tool | ||
Breaking time[A] | ||
Default | 4.5 | |
Wooden | 2.25 | |
Stone | 1.15 | |
Iron | 0.75 | |
Diamond | 0.6 | |
Netherite | 0.5 | |
Golden | 0.4 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Crafting
Ingredients | Crafting recipe |
---|---|
Nautilus Shell + Heart of the Sea |
Usage
Conduit power
When activated, conduits give the "Conduit Power" effect to all players in contact with rain or water, within a spherical range of 32-96 blocks. This effect restores oxygen, gives underwater night vision and increases mining speed by 16.7% (1/6th). Conduits also damage any hostile mobs, like drowned, guardians, and elder guardians, within a range of 8 blocks of the conduit. Conduits can be activated in any biome and at any height or depth.
To activate, a conduit needs to be in the center of a 3×3×3 volume of water (source blocks, flowing water, and/or waterlogged blocks), which itself must be enclosed within an activation frame. The frame is built out of blocks in three 5×5 open squares centered on the conduit, one around each axis. Only prismarine, dark prismarine, prismarine bricks, and sea lantern blocks in the frame contribute to activation. A minimum of 16 blocks are required and produce an effective range of 32 blocks. Prismarine-type slabs (including double slabs), stairs, and walls cannot be used to activate the conduit. Any blocks (of any type) that are not part of the activation frame itself but are in the 5×5×5 outer shell likewise have no effect. Once activated, removing any blocks away from the conduit (frame blocks) does deactivate the conduit.[note 1]
The effective radius of the conduit is 16 blocks for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. A complete frame also carries the additional advantage of attacking hostile mobs within 8 blocks of the conduit by 4 every 2 seconds, if they are in contact with water or rain.[note 2]
Light source
Conduits emit a light level of 15, the brightest light level in the game, whether activated or not; including on land.
Sounds
Generic
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block.stone.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block.stone.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig.stone | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig.stone | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit.stone | 0.37 | 0.5 | |
Players | Falling on the block with fall damage | fall.stone | 0.4 | 1.0 | |
Players | Walking on the block | step.stone | 0.3 | 1.0 | |
Players | Jumping from the block | jump.stone | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land.stone | 0.22 | 1.0 |
Unique
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Conduit activates | Blocks | When a conduit activates | block.conduit.activate | subtitles.block.conduit.activate | 0.9 | 1.0 | 16 | |
Conduit pulses | Blocks | While a conduit is active | block.conduit.ambient | subtitles.block.conduit.ambient | 1.0 | 1.0 | 8 | |
None[sound 1] | Blocks | Periodically every 3–5 seconds while active | block.conduit.ambient.short | None[sound 1] | 1.0 | 1.0 | 8 | |
Conduit attacks | Blocks | When a conduit attacks something | block.conduit.attack.target | subtitles.block.conduit.attack.target | 1.0 | 1.0 | 16 | |
Conduit deactivates | Blocks | When a conduit deactivates | block.conduit.deactivate | subtitles.block.conduit.deactivate | 0.7 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When a conduit activates | conduit.activate | 1.0 | 1.0 | |
Blocks | While a conduit is active | conduit.ambient | 1.0 | 1.0 | |
Blocks | Randomly while active | conduit.short | 1.0 | 1.0 | |
Blocks | When a conduit attacks something | conduit.attack | 1.0 | 1.0 | |
Blocks | Unused sound event [sound 1] | conduit.deactivate | 1.0 | 1.0 |
Data values
ID
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
Conduit | conduit | Block & Item | mineable/pickaxe | block.minecraft.conduit |
Name | Identifier |
---|---|
Block entity | conduit |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Conduit | conduit | 412 | Block & Giveable Item[i 2] | Identical[i 3] | tile.conduit.name |
Name | Savegame ID |
---|---|
Block entity | Conduit |
Block states
Name | Default value | Allowed values | Description |
---|---|---|---|
waterlogged | true | false true | Whether or not there's water in the same place as this conduit. |
Block entity
A conduit has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities
- Target: The UUID of the hostile mob the conduit is currently attacking, stored as four ints. May not be present.
Advancements
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 27 effects applied to the player at the same time:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed. | nether/all_effects
|
Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Moskstraumen | Activate a Conduit | Place a conduit in a valid prismarine/sea lantern structure to activate it. | 50G | Gold |
History
Java Edition | |||||
---|---|---|---|---|---|
1.13 | 18w15a | ![]() ![]() | |||
18w16a | ![]() | ||||
18w19a | Conduits now produce sounds. | ||||
18w20b | The eye of the conduit now shows whether it's hunting for hostile mobs or not: it shows an open eye when it's looking out for hostile mobs, and a closed eye otherwise. | ||||
18w20c | Dark prismarine can now be used to activate a conduit. | ||||
1.13.1 | 18w31a | Conduits are now properly waterlogged. | |||
1.18 | Pre-release 1 | The assigned tool is now the pickaxe. | |||
Bedrock Edition | |||||
1.5.0 | beta 1.5.0.1 | ![]() ![]() | |||
beta 1.5.0.4 | Conduits now produce sounds. | ||||
1.16.0 | beta 1.15.0.51 | Conduits can now give Conduit Power to nearby players in rain. | |||
Legacy Console Edition | |||||
TU69 | 1.76 | Patch 38 | ![]() ![]() |
Issues
Issues relating to "Conduit" are maintained on the bug tracker. Report issues there.
Trivia
- When it is activated, the conduit displays the heart of the sea's texture in the center of its model. However, when all 42 blocks have been placed (when the conduit is fully activated) the heart opens like an orange eye.
- The achievement obtained by activating a conduit refers to the system of whirlpools in Nordland county, Norway.
Gallery
Basic arrangements of 16 prismarine bricks to activate a conduit.
Adding additional blocks around a conduit can extend the range of effect.
An unusual, but the valid setup of 16 prismarine block.
A conduit attacking a drowned.
Valid block placements for conduit activation; note that the conduit itself must also be surrounded by water.
A conduit with "Fancy Graphics" disabled in Bedrock Edition.