An end portal frame is a block that resembles end stone with a decorative bluish-green top, with sides decorated in hollow rounded rectangles with the same color as the top.
Obtaining
The end portal blocks, like bedrock, are indestructible in Survival or Adventure mode. It can be obtained only by accessing the creative inventory or commands.
Natural generation
The end portal generates naturally in stronghold portal rooms over a pool of lava with a staircase containing a silverfish spawner. It generates end portal blocks in a 5×5 square border, without the corners. Each end portal block generates facing inward, with a 10% chance of containing an eye of ender.
Each stronghold contains an end portal in Java Edition, while in Bedrock Edition only some strongholds have a portal.[1][more information needed] On the Java and Bedrock editions, each world contains 128 strongholds, so a total of 1,536 end portal blocks are generated. In the Legacy Console Edition, there is only one portal per world, so 12 end portal blocks are generated.
There is an extremely low chance (10-12 or 10-10% or one in a trillion) for all twelve end portal frames to be filled in strongholds.
The chart below shows the probability of having each number of eyes of ender filled in (some values may be rounded).
Frames filled | Probability | Probability ≥ | ||
---|---|---|---|---|
0 | 28.24 % | 1 : 3.54 | 100 % | 1 : 1 |
1 | 37.66 % | 1 : 2.66 | 71.76 % | 1 : 1.39 |
2 | 23.01 % | 1 : 4.35 | 34.10 % | 1 : 2.93 |
3 | 8.52 % | 1 : 11.7 | 11.09 % | 1 : 9.02 |
4 | 2.13 % | 1 : 46.9 | 2.56 % | 1 : 39 |
5 | 0.38 % | 1 : 264 | 0.43 % | 1 : 231 |
6 | 4.91⨯10-4 | 1 : 2,036 | 5.41⨯10-4 | 1 : 1,848 |
7 | 4.68⨯10-5 | 1 : 21,383 | 5.02⨯10-5 | 1 : 19,928 |
8 | 3.25⨯10-6 | 1 : 307,911 | 3.41⨯10-6 | 1 : 292,952 |
9 | 1.60⨯10-7 | 1 : 6,235,191 | 1.66⨯10-7 | 1 : 6,030,090 |
10 | 5.35⨯10-9 | 1 : 187,055,743 | 5.45⨯10-9 | 1 : 183,318,064 |
11 | 1.08⨯10-10 | 1 : 9,259,259,259 | 1.09⨯10-10 | 1 : 9,174,327,988 |
12 | 10-12 | 1 : 1,000,000,000,000 | 10-12 | 1 : 1,000,000,000,000 |
Usage
Using eyes of ender on end portal blocks inserts them to the top of the blocks if it is not inserted previously.
An end portal frame has a front face that faces the player when placed. Although the facing is almost invisible (one can distinguish only 2 rotations of end portal frames), all end portal frame blocks must be placed correctly and face inward in order to be able to activate the end portal, and if all of the frame blocks have eyes of Ender inserted, the portal activates, replacing the inner 3×3 space with end portal blocks.
In the End the end portal blocks teleport entities back to the Overworld, so entering an activated end portal in the end transports the entity to the overworld instead.
Redstone
End portal blocks output a redstone comparator signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.
Light source
End portals emit a light level of 1.
Note Blocks
End portals can be placed under note blocks to produce "bass drum" sound.
Piston interactivity
End portal frames cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.
Sounds
Generic
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.glass.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block.glass.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.glass.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block.glass.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block.glass.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | random.glass | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig.stone | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit.stone | 0.4 | 0.6 | |
Players | Falling on the block with fall damage | fall.stone | 0.4 | 1.0 | |
Players | Walking on the block | step.stone | 0.3 | 1.0 | |
Players | Jumping from the block | jump.stone | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land.stone | 0.22 | 1.0 |
Unique
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Eye of Ender attaches | Blocks | When an eye of ender is placed in an end portal frame | block.end_portal_frame.fill | subtitles.block.end_portal_frame.fill | 1.0 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When an eye of ender is placed in an end portal frame | block.end_portal_frame.fill | 0.3 | varies [sound 1] |
- ↑ Can be 1.0, 0.9, or 1.1
Data values
ID
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
End Portal Frame | end_portal_frame | Block & Item | dragon_immune wither_immune | block.minecraft.end_portal_frame |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
End Portal | end_portal_frame | 120 | Block & Giveable Item[i 2] | Identical[i 3] | tile.end_portal_frame.name |
Block states
Name | Default value | Allowed values | Description |
---|---|---|---|
eye | false | false true | If true, the portal frame block contains an eye of ender. |
facing | north | east north south west | The direction of the end portal frame block. The opposite from the direction the player faces while placing the block. In order to activate a portal, all 12 blocks must be facing inward; for example, the northern three blocks must all face south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction that the end portal frame block is facing. Opposite from the direction a player faces when placing the block.
|
end_portal_eye_bit | 0x4 | false | false true | 0 1 | If the portal frame block contains an eye of ender. |
History
For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 3 | ![]() ![]() | |||
The block emits a light at level 15. | |||||
It can drop as an item due to explosions. | |||||
![]() | |||||
This item is one of four given to all players upon world creation or respawning in the pre-reupload. | |||||
Beta 1.9 Prerelease 4 | ![]() ![]() | ||||
The End Portal now emits its light of level 1. | |||||
The End Portal can no longer be broken by explosions. | |||||
![]() | |||||
1.3.1 | 12w23a | The End Portal is now available in the creative inventory and with the pick block option, with the tooltip 'End Portal'. | |||
![]() | |||||
1.6.1 | 13w18a | The End Portal now gives off a redstone signal based on whether there is an eye of ender in it. | |||
1.8 | 14w10a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
14w10c | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
1.12 | 17w17a | Putting an eye of ender in an End Portal now plays a dinging sound. | |||
1.13 | 17w47a | "End Portal" has now been renamed to "End Portal Frame". | |||
Prior to The Flattening, this block's numeral ID was 120. | |||||
1.14 | 18w43a | ![]() ![]() | |||
19w03c | End portal frames now use correct cullface arguments. | ||||
1.19 | 22w11a | ![]() ![]() | |||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | ![]() ![]() | |||
End portal frames have no collision box, allowing entities to move through them. They are considered a solid block in all other aspects. | |||||
![]() | |||||
build 4 | Filled and unfilled end portal frames are now available in the creative inventory, both with the tooltip "End Portal". | ||||
End portal frames now have a collision box. | |||||
End portal frames now render correctly as an item. | |||||
build 7 | The filled end portal frame has been removed from the creative inventory. | ||||
v0.12.1 | build 11 | End portals now rotate based on the direction they are placed. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added the End, with some eye of enders filling it up. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() | |||
1.19.0 | beta 1.19.0.20 | ![]() ![]() | |||
1.19.20 | beta 1.19.20.20 | Renamed "End Portal" to "End Portal Frame". | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() ![]() |
TU9 | End portal frames can now be used to access the End. | ||||
1.90 | ![]() ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() |
Issues
Issues relating to "End Portal Frame" are maintained on the bug tracker. Report issues there.
Gallery
Minecart with Chest generated on Top of End Portal Frame, because there is Mineshaft behind the Wall.
References
External Links
- Block of the Week: End Portal Frame – Minecraft.net on December 2, 2021