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This page lists structures (aka. generated structures, structure features) in Minecraft. A structure is defined as what is disabled when the "Generate structures" world creation option is turned off. Features, such as dungeons and desert wells, do still generate with this option turned off; however, they are listed on this page in #Structure-like Features due to them having the appearance of an artificial structure as opposed to a natural formation.
Overworld
The Overworld contains numerous generated structures, at a wide variety of scales.
Underground structures
These structures can only generate underground in vanilla default overworlds.
Structure | Biome(s) | Description |
---|---|---|
Ancient City | It's made up of long corridors made of deepslate and wool. It has a central building with a portal like structure made of reinforced deepslate. the central structure resembles a warden. Small ruins can be found with 1-2 loot chests inside. | |
Mineshaft | Any overworld biomes except Deep Dark | A maze of corridors supported by wooden beams, with incomplete rail systems on which minecarts with chests can generate. Cave spider spawners may generate here heavily surrounded by cobwebs. In Badlands biomes, they use dark oak planks instead of oak planks, and may generate close to the surface. |
Stronghold | Any overworld biomes | Maze-like stone bricks structures containing many rooms, including one with a usually unactivated end portal frame. In Java Edition, they have a specific, fixed way of generating, and a maximum of 128 can generate in a single world. |
Buried Treasure |
|
A single hidden chest containing valuable loot that spawn in beach/shore biomes. They are easily found using treasure maps located in shipwrecks and occasionally ocean ruins. |
Aboveground structures
These structures only generate aboveground.
Structure | Biome(s) | Description |
---|---|---|
Desert Pyramid |
|
Large sandstone buildings containing four chests with loot in an underground room hidden beneath terracotta. The chests are trapped with TNT which detonate when a stone pressure plate in the center is stepped on, destroying the chests and their contents. |
Igloo | Snow buildings that may have a basement hidden under a carpet. The igloo itself contains nothing much of value, but the basement has a villager and a zombie villager held captive behind iron bars with a sign saying to cure the zombie villager. The splash potion of weakness on the brewing stand, together with the golden apple in the loot chest, can be used to cure the zombie villager, and turn it back into a regular villager. | |
Jungle Temple |
|
Overgrown cobblestone structures containing two loot chests, with one trapped with two dispensers firing arrows by redstone and the other hidden behind a lever puzzle. Setting the correct combination for the lever puzzle moves a block on the main floor, revealing a hidden cavity and the chest. |
Pillager Outpost |
|
An assortment of structures spawning pillagers. The main feature of interest is the watchtower: a tall structure built with wood and cobblestone that generates a loot chest on the top. Located around the watchtower are up to four small structures, including tents, target scarecrows, and wooden cages sometimes containing an iron golem or a couple of allays. |
Swamp Hut | Also known as witch huts, these are small wooden buildings on log stilts containing a cauldron and crafting table. It spawns witches and, upon generation, one black cat. The cat and the first witch do not despawn naturally. You can use these witch huts to create a witch farm, as the witches will spawn automatically. | |
Village |
|
A town full of houses and job sites inhabited by villagers with random professions and up to two iron golems defending the village. They are constructed with a wide variety of materials, depending on the biome that they generate in. Although village buildings do not have variants for jungle and swamp biomes, villagers wear different outfits when spawning in said biomes. |
Woodland Mansion |
|
Massive, systematically-generated buildings constructed with dark oak wood and a cobblestone foundation. They contain many rooms (some hidden) and loot chests in their three floors, and are inhabited by vindicators and evokers that do not naturally despawn. Allays can sometimes be found in prison cells. |
Aboveground and Underground structures
These structures generate both aboveground and underground.
Structure | Biome(s) | Description |
---|---|---|
Ruined Portal | Any overworld and nether biomes except Deep Dark | An incomplete nether portal constructed with various types of stone or blackstone materials when generating in the Overworld or Nether respectively. They can generate in varying sizes and positions. A netherrack platform underneath, as well as a loot chest and a few gold blocks, often generates. |
Underwater structures
Note that ocean ruins and shipwrecks sometimes generate above water on shores, and icebergs are partially above and below water.
Structure | Biome(s) | Description |
---|---|---|
Ocean Ruins | A collection of small structures made of stone bricks or sandstone. Drowned may spawn naturally here. | |
Shipwreck | Wooden structures resembling sunken ships in varying states of deterioration, containing up to three loot chests. | |
Ocean Monument |
|
Massive prismarine temples inhabited by guardians, as well as three elder guardians in fixed positions. Wet sponges, along with eight blocks of gold as treasure, also generate naturally here. The interior structure is randomly generated, resembling a maze of sorts. |
The Nether
The Nether, though equally vast, contains far fewer generated structures than the Overworld.
Structure | Biome(s) | Description |
---|---|---|
Nether Fortress | Any nether biomes | Towering nether brick castles that exclusively contain blaze spawners and nether wart farms. They are divided into open-air ramparts and winding interior corridors, some of which contain loot chests. wither skeletons and blazes exclusively spawn here. |
Bastion Remnant | Enormous, castle-like blackstone structures housing piglins and piglin brutes. They can generate in various forms (bridges, housing units, hoglin stables, and treasure rooms) and chest spoils vary from one form to the next. | |
Nether Fossil | Fossil variants that are more incomplete and purely composed of bone blocks. Note that in Bedrock Edition it's a feature rather than a structure feature. | |
Ruined Portal | Any overworld and nether biomes | An incomplete nether portal constructed with various types of stone or blackstone materials when generating in the Overworld or Nether respectively. They can generate in varying sizes and positions. A netherrack platform underneath, as well as a loot chest and a few gold blocks, often generates. |
The End
The End is the final and most barren dimension, with no generated structures on its main island. After defeating the ender dragon, gateways to the outer islands are created.
Structure | Biome(s) | Description |
---|---|---|
End City |
|
Sprawling, well-connected towers built from purpur, end stone bricks and Purple Stained Glass. They are inhabited by shulkers that guard valuable loot chests, and the largest, most meandering cities may generate an end ship holding a pair of elytra. |
Structure-like Features
These worldgen features have similarities to structures but they are not true structures. Instead, they are coded and generated the same way as trees or ores. This is why they generate even when the "Generate structures" world option is disabled, and also cannot be located with the /locate
command.
Features | Biome(s) | Description |
---|---|---|
Dungeon | All Overworld Biomes | A small cobblestone room containing a spawner, which spawns zombies, skeletons, or spiders, as well as up to two loot chests. They are typically connected to underground caves but may generate above ground or intersected with true structures such as Mineshafts or Strongholds. |
Desert well | Small sandstone feature holding water in their center cavity. They do not generate gold or treasure as part of their generation but the water can be used as an infinite water source. | |
Forest rock | Small mossy cobblestone boulders randomly found throughout Old Growth Taiga, often partially buried. | |
Geode | All Overworld Biomes | Large, hollow spherical rocks composed of outer layers of smooth basalt and calcite with an inner layer of amethyst blocks. This is the only place where budding amethyst and amethyst blocks can be found. They come in many sizes, including open geodes and entirely encased geodes. |
Fossil | Usually buried feature made of bone blocks and some coal ore. | |
Iceberg |
|
A feature varying in size, consisting of packed ice and snow blocks, with blue ice on the bottom. Note, not all iceberg-looking terrain in Frozen Ocean Biome are created by feature but as part of the biome itself through Surface Builders. |
Technical details
Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called TerrainPopulated
that indicates whether structures whose point of origin is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated.
Data values
ID
The following table lists configured structure features' IDs in Java Edition and structure features' IDs in Bedrock Edition. These IDs can be used in /locate
command.
Structure name | Java Edition | Bedrock Edition | Dimension |
---|---|---|---|
Ancient city | ancient_city |
ancientcity ancient_city |
Overworld |
Bastion remnant | bastion_remnant |
bastionremnant bastion_remnant |
The Nether |
Buried treasure | buried_treasure |
buriedtreasure buried_treasure |
Overworld |
End city | end_city |
endcity end_city |
The End |
Fortress | fortress |
fortress |
The Nether |
Woodland mansion | mansion |
mansion |
Overworld |
Mineshaft | mineshaft mineshaft_mesa |
mineshaft |
Overworld |
Monument | monument |
monument |
Overworld |
Nether fossil | nether_fossil |
Not a Structure | The Nether |
Ocean ruins | ocean_ruin_cold ocean_ruin_warm |
ruins |
Overworld |
Pillager outpost | pillager_outpost |
pillageroutpost pillager_outpost |
Overworld |
Ruined portal | ruined_portal ruined_portal_desert ruined_portal_jungle ruined_portal_mountain ruined_portal_nether ruined_portal_ocean ruined_portal_swamp |
ruinedportal ruined_portal |
Overworld, The Nether |
Shipwreck | shipwreck shipwreck_beached |
shipwreck |
Overworld |
Stronghold | stronghold |
stronghold |
Overworld |
Desert pyramid | desert_pyramid |
temple |
Overworld |
Igloo | igloo
| ||
Jungle pyramid | jungle_pyramid
| ||
Swamp hut | swamp_hut
| ||
Village | village_desert village_plains village_savanna village_snowy village_taiga |
village |
Overworld |
Tags
In Java Edition, there're some structure tags in vanilla game.
Tag | Structure(s) |
---|---|
#dolphin_located
|
Underwater ruins Shipwreck |
#eye_of_ender_located
|
Stronghold |
#mineshaft
|
Mineshaft |
#ocean_ruin
|
Underwater ruins |
#on_ocean_explorer_maps
|
Ocean monument |
|
Buried treasure |
#on_woodland_explorer_maps
|
Woodland mansion |
#ruined_portal
|
Ruined portal |
#shipwreck
|
Shipwreck |
#village
|
Village |
History
Java Edition Infdev | |||||
---|---|---|---|---|---|
20100625-2 | Added dungeons. | ||||
Java Edition Beta | |||||
1.8 | Pre-release | Added mineshafts. | |||
Added villages. | |||||
Added strongholds. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | Added Nether fortresses. | |||
1.2.1 | 12w04a | Added desert wells. | |||
1.3.1 | 12w21a | Added desert pyramids. | |||
12w22a | Added jungle pyramids. | ||||
1.4.2 | 12w40a | Added swamp huts. | |||
1.8 | 14w25a | Added ocean monuments. | |||
1.8.1 | pre1 | Swamp huts can now spawn witches at levels 64 to 71, enabling three spawning floors for witches. | |||
1.9 | 15w31a | Added End cities. | |||
15w43a | Added igloos. | ||||
1.10 | 16w20a | Added fossils. | |||
16w21a | Blacksmith job sites in villages now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts. | ||||
pre1 | Zombie villagers generated in zombie villages no longer despawn. | ||||
Wooden fences are now substituted with the biome’s corresponding wood type. | |||||
Paths no longer replace most blocks, preventing them from generating in treetops or bridging ravines. | |||||
1.11 | 16w39a | Added woodland mansions. | |||
Added the /locate command that shows the coordinates of the nearest structures. | |||||
16w42a | Witches that spawn upon the generation of witch huts no longer despawn. | ||||
1.13 | 17w43a | Structures using structure files can now be modified, with the addition of data packs. | |||
17w47a | Flower pots in swamp huts now contain mushrooms; they were previously empty. | ||||
18w09a | Added ocean ruins. | ||||
18w10a | Added buried treasure chests. | ||||
18w11a | Added shipwrecks. | ||||
1.14 | 18w47a | Added pillager outposts. | |||
18w48a | Overhauled villages. | ||||
1.16 | 20w06a | Added nether fossils. | |||
20w16a | Added bastion remnants and ruined portals. | ||||
1.17 | 20w45a | Added Amethyst Geodes. | |||
1.19 | Deep Dark Experimental Snapshot 1 | Added ancient cities. | |||
22w11a | Removed ancient cities. | ||||
22w13a | Re-added ancient cities. | ||||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | Added villages, abandoned mineshafts, strongholds, dungeons and desert wells. | |||
v0.10.0 | build 1 | Abandoned mineshafts now generate on ground level in Badlands biomes. | |||
v0.11.0 | build 1 | Added desert wells. | |||
v0.12.1 | build 1 | Added the Nether along with Nether fortresses. | |||
v0.13.0 | build 1 | Added desert pyramids. | |||
v0.14.0 | build 1 | Added swamp huts. | |||
Cauldrons in swamp huts are filled with a random potion. | |||||
v0.15.0 | build 1 | Added jungle temples. | |||
Added savanna and taiga village variants. | |||||
Villages can now generate in cold taiga and ice plains biomes, where village buildings are constructed with spruce wood like in taiga villages. | |||||
Villages have a slim chance to generate as abandoned villages, which spawn zombified villagers. Cobwebs and moss stone replace some blocks in the buildings of such villages. | |||||
v0.16.0 | build 1 | Added ocean monuments. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added the End and along with End cities. | |||
Added igloos. | |||||
1.1.0 | alpha 1.1.0.0 | Added woodland mansions. | |||
1.1.3 | alpha 1.1.3.0 | Added fossils. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Added shipwrecks. | |||
Added buried treasure chests. | |||||
beta 1.2.20.1 | Added ocean ruins. | ||||
1.10.0 | beta 1.10.0.3 | Added pillager outposts. | |||
Overhauled villages. | |||||
1.16.0 | beta 1.16.0.57 | Added Nether fossils, bastion remnants and ruined portals. | |||
1.17.0 | beta 1.17.0.50 | Added amethyst geodes. | |||
1.18.30 | beta 1.18.30.32 | Added ancient city. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added dungeons. |
TU5 | Added villages, abandoned mineshafts, and strongholds. | ||||
TU12 | Added desert wells. | ||||
TU14 | 1.04 | Added jungle and desert pyramids. | |||
TU19 | CU7 | 1.12 | Added swamp huts. | ||
TU31 | CU19 | 1.22 | Patch 3 | Added ocean monuments. | |
TU43 | CU33 | 1.36 | Patch 13 | Added fossils and igloos. | |
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | Added woodland mansions. |
TU69 | 1.76 | Patch 38 | Added shipwrecks, ocean ruins, icebergs, and buried treasure chests. | ||
1.91 | Added pillager outposts, and plains, desert, savanna, taiga, snowy tundra, and snowy taiga villages. |