Green shrubs were variants of the grass block ID with block metadata with a value from 3 to 15 inclusive in Java Edition. Unlike the intentionally-implemented shrub, their color changed depending on the biome.
When broken normally, green shrubs had a 1⁄8 chance of dropping wheat seeds, due to being a type of grass. This drop rate is affected by fortune like normal grass as well. Green shrubs could be obtained as an item using shears.
Unlike the normal shrub, which was not tinted per biome, the green shrub was, hence its name. This gives rise to many visually distinct colorations:
|Java Edition Beta|
|1.6||Test Build 3||Added green shrubs.|
|The item form has no name, does not have a tint applied, and places shrubs instead of green shrubs even if its damage value is 3 or above as expected.|
|1.8||Pre-release||Green shrubs can now be harvested with shears, allowing for its acquisition from its block form.|
|The item now appears with the correct sprite in the inventory, and is also tinted.[more information needed]|
|Pre-release 2 ;)||The item is now called "Grass" in the inventory.|
|1.0.0||Beta 1.9 Prerelease 6||The tint used for green shrubs as items has changed.[more information needed]|
|1.5||13w02a||Green shrubs now cause a game crash if brought into view,[verify] likely due to not having an assigned texture. This affects both its block and item forms.|
|13w09b||Green shrubs no longer trigger a game crash.|
Green shrubs now use the tinted shrub/dead bush texture, hence its common name, rather than the grass texture it used previously.
|1.8||14w07a||The texture planes and pixels of green shrubs are now completely square.|
|14w10a||Green shrubs no longer have a model.|
|14w25a||Removed green shrubs.|
Green Shrubs effectively were issues themselves, due to resulting from a quirk of block metadata handling at the time. As they have since been removed with several reworkings of block metadata, they can be considered already fixed.