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Java Edition Beta 1.8

"Beta 1.8" redirects here. For beta versions for Bedrock Edition 1.8.0, see Bedrock Edition 1.8.0/Development versions.
For a guide about all content in this release and the other releases of the Adventure Update, see Java Edition guides/Adventure Update.

Beta 1.8,[1] the first release of the Adventure Update, is a major version of Java Edition Beta released on September 14, 2011, which introduced features that focused mainly on fighting, exploration, and adventuring, as well as other aspects.



Stone Bricks JE1 BE1.png Stone Bricks
Mossy Stone Bricks JE1 BE1.png Mossy Stone Bricks
Cracked Stone Bricks JE1 BE1.png Cracked Stone Bricks
Stone JE2 BE1.png Cobblestone JE3 BE2.png Stone Bricks JE1 BE1.png Infested Stone
Brick Slab JE1.png Bricks Slab
Stone Brick Slab (centered) JE1 BE1.png Stone Bricks Slab
Brown Mushroom Block JE1 BE1.png Red Mushroom Block JE1 BE1.png Mushroom Stem JE1 BE1.png Mushroom Blocks
  • Drops their corresponding mushroom.
Melon JE1 BE1.png Melons
Melon Stem Age 7 JE1.png Melon Stems
Melon Stem Age 7 JE1.png Pumpkin Stems
Vines (N) JE1.png Vines
Iron Bars (EW) JE1 BE1.png Iron Bars
Glass Pane JE1 BE1.png Glass Panes
  • Drops itself when destroyed.
Oak Fence Gate (EW) JE1.png Fence Gates
  • Connect to fences.
  • Open when used.
Brick Stairs JE1.png Brick Stairs
Stone Brick Stairs JE1.png Stone Brick Stairs
Stair Data Value (Direction of the stairs' full-block side) Dropped Item
0 (east) Stone Bricks
1 (west) Mossy Stone Bricks
2 (south) Cracked Stone Bricks
3 (north) Stone Bricks, does not stack with other stone bricks.


Raw Chicken JE1 BE1.png Raw Chicken
Cooked Chicken JE1 BE1.png Cooked Chicken
Raw Beef JE1 BE1.png Raw Beef
Steak JE1 BE1.png Steak
Ender Pearl JE1.png Ender Pearls
  • An item which doesn't serve any purpose in the game for now, and had an uncentered icon.
Melon Seeds JE1 BE1.png Melon seeds
Melon Slice JE1 BE1.png Melons [note 1]
Pumpkin Seeds JE1 BE1.png Pumpkin seeds
  • New seed type that produces pumpkins.
  • Cannot be obtained from a pumpkin as of now, only available in mineshaft chests.
Rotten Flesh JE1.png Rotten Flesh


Cave Spider JE1 BE1.png Cave Spiders
Enderman.png Enderman
  • New tall mob.
  • As a placeholder, endermen use zombie sounds.
  • They are able to teleport and place and destroy blocks.
  • Changed from the last pre-release so now they have purple eyes instead of green eyes and emit portal particles instead of black particles.
Silverfish.png Silverfish

Non-mob entities

Experience Orb
  • Adds to the player's total experience when collected.
  • Entity ID is XPOrb.
  • Plays low-pitched item pickup sound upon collecting.
  • Dropped by monsters and animals when they are killed.

World generation

  • Unpopulated as of now.
Huge mushrooms
  • Do not generate naturally.
  • Can be artificially created by applying bone meal to a brown or red mushroom.
  • New fractal-based biome code.
  • Biomes got an overhaul, adding and removing some biomes while making all of them more vast than before. Biomes became more distinct terrain-wise, and most biomes were made to be much flatter than before.
  • Oceans
    • Replaces old oceans (generated structures).
    • Deeper and vaster than before.
    • Floor is now made up of sand, dirt, and clay.
    • Clay is now more commonly found due to this.
  • Plains
    • Larger than before.
  • Deserts
    • Larger than before.
  • Extreme Hills [note 2]
    • Replaces old mountains (generated structures).
  • Forests
  • Taigas
    • No longer generates with snow due to problems with the new generator.
  • Swamps
  • Rivers
    • Flows through/in between biomes.


  • Only available in creative mode.
  • Press jump twice to toggle flying.
  • Added: "Kill a skeleton with an arrow at 50 meters".
  • Hold-to-charge bows.
  • Critical hits.
  • Players can block with a sword by holding use.
  • Hostile mobs perform attack animations.
Experience Orb (sprite) Revision 1.gif Experience
  • Mobs killed by players drop tiny flashing experience orbs that add to the experience bar.
  • New food system.
    • Most food items can now be stacked up to 64.
    • There is now a food meter.
    • Food no longer heals directly, but indirectly: if the food meter is above 90%, heals ♥ every 4 seconds.
    • Food level decreases when sprinting, jumping and when being hurt.
    • If the food meter is at 0%, the player starves and loses ♥ hearts every 4 seconds.
Status effects
  • New way to travel, activated by double-tapping forward.
  • Gives the player a boost in speed.
  • The player can now jump four blocks horizontally while sprinting.


Menu screen
  • Performing a critical hit on any mob will cause 'sparks' to fly.
  • Explosion particles are now shockwaves instead of smoke.
  • Tiny stationary bubble particles can be seen when underwater.
  • Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
  • Added the following splash text:
    • Jeb has amazing hair!
    • Casual gaming!
    • Undefeated!
    • Kinda like Lemmings!
    • Follow the train, CJ!
    • Leveraging synergy!
    • This message will never appear on the splash screen, isn't that weird?
    • DungeonQuest is unfair!
    • 110813!
    • 90210!
    • Check out the far lands!
    • Tyrian would love it!
    • Also try VVVVVV!
    • Also try Super Meat Boy!
    • Also try Terraria!
    • Also try Mount And Blade!
    • Also try Project Zomboid!
    • Also try World of Goo!
    • Also try Limbo!
    • Also try Pixeljunk Shooter!
    • Also try Braid!
    • That's super!
    • Bread is pain!
    • Read more books!
    • Khaaaaaaaaan!
    • Less addictive than TV Tropes!
    • More addictive than lemonade!
    • Bigger than a bread box!
    • Millions of peaches!
    • Fnord!
    • This is my true form!
    • Totally forgot about Dre!
    • Don't bother with the clones!
    • Pumpkinhead!
    • Hobo humping slobo babe!



Chest.png Chests
  • Chests now have a unique block model.
  • Now make sounds.
  • Chest.gif Large Chest.gif Now have an opening/closing animation.
Mossy Cobblestone JE2 BE1.png Mossy Cobblestone
  • Changed texture from Mossy Cobblestone JE1.png.
Oak Leaves JE3 BE4.png Leaves
  • User-placed leaves no longer decay.
Stone Pressure Plate JE2.png Stone pressure plates & Oak Pressure Plate JE2.png wooden pressure plates
Torch JE3 BE1.png Torches
  • The torch model is now rotated slightly instead of skewed when placed on walls.


  • Eating food now restores hunger instead of health (but keeps the same amount).
  • All food items (except mushroom stew) are now stackable.
  • Now takes 1.6 seconds to consume, accompanied with an animation.
Bow JE2 BE1.png Bows
  • Damage in accordance with the charging time.
Cooked Porkchop
  • Changed the texture from Cooked Porkchop JE1.png to Cooked Porkchop JE2 BE1.png
Mushroom Stew JE1 BE1.png Mushroom Stew
  • Now restores 8 (🍗🍗🍗🍗) hunger instead of 10♥♥♥♥♥ health.
Golden Apple JE1 BE1.png Golden Apple
  • Now restores 10 (🍗🍗🍗🍗🍗) hunger instead of 20♥ × 10 health.
  • Now gives the player the Regeneration status effect for 30 seconds.
Shears JE1 BE1.pngShears


  • Animals no longer despawn which makes it possible to capture them.
  • Arrows that hit a mob visually "stick" into the mob rather than just disappear.
  • Passive mobs will randomly flee if attacked by the player or other mobs (such as wolves).
  • Now drop experience when killed by a player or a tamed wolf.
Steve.png Humans
  • Removed the mob as an entity.
  • Its AI is the only thing that remains of the mob.
  • Updated model
    • Pig JE2 BE1.png Saddled Pig JE2 BE1.png The snout now protrudes from their head.
      • Previously, their heads were flat Pig JE1.png Saddled Pig JE1.png.
Chicken JE1 BE1.png Chickens
  • Changed bounding box height from 0.4 blocks to 0.7 blocks
  • Now drop 1 raw chicken.
  • If on fire, they drop cooked chicken instead.
Cow JE3.png Cows
  • Now drop 1-3 raw beef
  • If on fire, they drop 1-2 steak instead.
  • They drop the same loot if on fire.
Skeleton JE3 BE1.pngSkeletons
  • Drop arrows, bows as normal drop.
  • Now fire arrows slightly slower to be consistent with the change of the bow.
  • Their arrows are shot with more force.
  • Now hold full-size bows.
  • Skeleton arrows originate from about their eyes to the bow, instead of above the head.
Zombie JE1.png Zombies

World generation

  • 5 noise generators no longer overflow within vanilla bounds as of this update, therefore guaranteed to perform well to the new World Boundary on this update. These are: Low Noise, High Noise, Selector Noise, Depth Noise, and Soil Noise.
  • The sea level has been decreased by one block (64 to 63).


  • Creative mode can now be accessed using the "create new world" screen, and no longer requires a code modification to access.
  • Some code rewritten.
  • New creative inventory GUI.
    • Looks similar to survival inventory, with drag and drop interface.
    • Some non-block items are now available in the inventory.
    • Grass is now available in the inventory.
    • The player can drag items and blocks outside of the GUI to spawn them in dropped item entity form.
  • Previously, it was not possible to do these things in creative, but now is:
    • Kill/damage mobs
    • Kill/damage players who are in survival mode
    • Break bedrock
    • Take damage (via falling out of the world)
  • Mobs now spawn, previously, they would only spawn in Survival mode.
  • Holding the left mouse button with a weapon will now only swing once.
  • Holding the right mouse button to place blocks is slightly slower than before.
  • ⇧ Shift+Clicking the output item in a crafting square will craft all the items at once, and automatically places them in the inventory.
  • Player list in multiplayer, defaults to Tab ↹.
  • Height raised to the top of the map.
  • Can no longer phase through blocks.
  • Movement now syncs with the game's time.
  • Unarmed damage was decreased from 2♥ to 1♥ (reverting to the behavior from before Beta 1.5).[note 3]
  • The game now keeps track of damage sources and types.
Daylight cycle
  • No longer requires chunk updates and is a smooth transition.
  • The lighting on a block is given a tint based on the most prominent source of light
    • Reddish from artificial light sources.
      • Artificial light now gives a very subtle 'flicker'.
    • Blue from moonlight.
    • Total darkness keeps the same black tint.
    • Sunlight gives the same white tint.
  • Changed to be less volatile.
  • Armor bar moved to above hearts, due to hunger bar.
  • Improved lighting system.
  • The 'Multiplayer join screen' has been improved, mainly with a server list.
Sunrise & sunset
  • Clouds change color during sunrise and sunset to match the sky color.
  • Horizon, specifically haze changes color more vividly during sunset and sunrise.


Debug screen
  • Mobs are no longer visibly labeled with their entity ID
  • The world's numeric seed is displayed in a field below player position.
  • Changing fog by hotkey now requires debug-view to be open in addition to pressing F.
  • The version tag appears in-game again.
  • The game's coding now allows for mods to more easily change the (map) height.
Main menus
  • The main menu's background is now an animated scene.
    • The menu panorama uses seed 2151901553968352745 in Beta 1.7.3 at coordinates (61, 75, -68).[2]
  • The version tag is now displayed on the bottom-left rather than the top-left.
  • New sliders for Field of View and Brightness.
  • 4 new entries in control list
    • "Attack", "Use Item", and "Pick Block" can now be remapped.
  • Operators can switch back and forth between survival and creative mode.[3]
  • Removed duplicate "Check it out!"


World generation

  • The Far Lands have been removed from the game's code, as Low Noise and High Noise generators (responsible for them) don't overflow anymore.
  • 3 noise generators have been removed from the game's code. These are: Scale Noise, Sand Noise, and Gravel Noise.
Distance effects
  • The famous high-distance world rendering offset bug has been fixed (except for moving pistons)
  • Redstone repeater top faces are no longer weirdly broken
  • Rails, powered rails and detector rails are no longer stretched
  • Ladders are no longer offset nor stretched
  • Upwards travelling redstone wire no longer appears offset from the block it's on
  • The side faces of flowing water and lava are no longer broken
World boundary
  • Has now been moved to 30,000,000 from 32,000,000


9 bugs fixed
  • The ⇧ Shift + Click crash bug from 1.8 Prerelease 2 is fixed.
  • Fixed redstone circuits not working after /time set x glitch is now fixed in multiplayer.
  • Destroying boats and minecarts now creates particles.
  • Ghast attack sounds are fixed multiplayer.
  • The Far Lands have been removed; there is now only void.
  • Fixed stairs, cactus, farmland, pressure plate, fence, cake, snow layer, button, and trapdoor items being too big.
  • Fixed the "smart farms" glitch where the hitbox of a fence would extend past the hitbox of tilled soil and prevent it from reverting to dirt when walked on.
  • Fixed several crash bugs relating to pistons.
  • Increased the z-buffer from 8-bit to 24-bit, fixing graphical issues with AMD graphics cards.


  • This was the first version to have modern terrain.
  • This was the first version to have villages.
    • However, villagers weren't added yet.
    • Strongholds also were added in this version as well, but didn't have an end portal.




  1. Now called Melon Slice.
  2. Now called Windswept Hills.
  3. This change occurred between the last development version for Beta 1.8, Prerelease 2, and the full release of Beta 1.8.