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Java Edition mentioned features

This article is about features mentioned by Mojang developers. For features that are being added, see Planned versions. For features that are unused, see Java Edition unused features.
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Since the beginning of Minecraft's development, there have been a number of features that were mentioned by developers at Mojang Studios. These features are either currently planned and have not yet appeared in a development version or have simply been dropped entirely.

Note that this page only documents features that were mentioned, but are not yet in the game. Features in development versions are described on the parent version page.


For upcoming versions to the game, see Planned versions § Java Edition.

These features are planned to come to Minecraft sometime in the future.

Combat changes

A new combat system is currently in development, containing changes such as the player only being able to attack when their weapon is fully drawn.

Voted updates

The desert and savanna biome reworks are the two remaining biome reworks from the MINECON Earth 2018 biome chooser vote. Although no date has been given, both are promised to be updated in a future update:[1][2]

  • Deserts will be given palm trees, oases, and meerkats.
  • Savannas will be given baobab trees, termites, and ostriches.

The badlands biome rework is the last remaining biome rework from the MINECON Live 2019 biome vote, as the winning mountains rework was implemented in Java Edition 1.18, and the swamp rework was part of Java Edition 1.19. The badlands are promised to be updated in an unspecified future update:

  • Badlands will be given vultures, tumbleweed, and a new cactus based on the Prickly Pear.

Other live votes did not promise that the losing options would be planned; for information on those features, see the "Mentioned" section.

Super Fancy graphics

Docm77 confirmed in a tweet that sometime in the future, a new graphics setting will be added to Minecraft called "super fancy". It is unknown whether it is the "Fabulous!" graphics setting added in 1.16 Pre-release 1 or another new one. The use of OpenGL 3.2 for rendering in 1.17 may lead toward the Super Fancy graphics. This could also be a reference to the Ray Tracing functionality in Minecraft Bedrock Edition or the scrapped Super Duper Graphics Pack.[3]

Phasing out of NBT-based crafting recipes

In Java Edition 1.14, numerous new blocks were implemented as replacements for certain "complex" crafting recipes, with the replaced crafting recipes relying on NBT data. This included moving inventory tool repair to the grindstone, banner modification to the loom, and map modification to the cartography table. However, several more NBT based crafting recipes still exist, and these are planned to be phased out.[4] Certain blocks that may be added in the future to further this goal include a dedicated fireworks customization block.

In Java Edition 1.14.3, tool repair crafting recipes were reimplemented.

Full split of liquids from blocks

Java Edition 1.13 added waterlogging, marking the start of the separation between liquids and blocks. An in-development screenshot showing water occupying leaves and flowers, referred to as having "no water blocks", was released in 2018.[5] However, water and lava still currently exist as blocks, and so far only water sources can occupy other blocks through the waterlogged block state; flowing water and bubble columns cannot occupy other blocks, and both still and flowing lava cannot occupy other blocks at all.

Having water only occupy one side of a block like a glass pane, but not the other, is also something that has been considered.[6]


On the feedback site, shaders (resource packs that override the vanilla shaders) were marked as announced, meaning that they were going to be implemented. This feature was partially implemented in 1.16 and 1.17, as resource packs can enable similar effects.

Farming nerf

Somewhere in 1.16, developers stated that certain changes would be made to functionality exploited in several farms. In particular:

  • Fortress mobs can spawn anywhere inside of the boundary of a nether fortress rather than only at the roads.
  • Angry zombified piglins drop experience even when not killed by the player directly.

The sculk mechanics introduced in 1.19 may be intended as a replacement.

Delayed or removed/scrapped

These features were initially promised to be implemented in a specific update, but were later postponed and have not currently been made part of another update.

Fletching table functionality

Fletching Table JE2 BE1.png Fletching tables are set to gain functionality in a later update, similar to what happened with Smithing tables (originally added as a generic villager job site block and then received player functionality in a future update). Originally, this was planned for "the next major themed update".[7] Later, it was stated that functionality wasn't a guarantee for 1.16.[8] Later, it was confirmed that Fletching tables wouldn’t be gaining functionality in 1.16.[9] To this day, they still have no functionality beyond serving as the workplace block for fletcher villagers.


Bundle JE2.png Originally announced for the Caves & Cliffs update, development of this item was delayed for a future version.[10] Bundles are a storage item that can be used for managing items inside the player's inventory, and allow for combination of multiple item types within single inventory slots. As of 1.19, they are still obtainable by using commands.


Brush.png Originally announced for the Caves & Cliffs update, development of this gameplay feature was delayed for a future version.[11][10] Players could venture around their world to find "Dig-Sites", marked by tent made of wool and some chests scattered around. One of the chests would contain a new tool known as the Brush, which also could have been crafted using an unknown recipe containing copper. Using the brush, the player could sweep away dirt and gravel in the Dig-Sites, which could occasionally uncover artifacts; players could even find diamonds in in some of the dirt and gravel, but for these or possibly other rare items, players would have to mine and sweep carefully to avoid losing the item. Among the discoverable artifacts were Ceramic Shards, which could be incorporated into Clay Pots to make Painted Clay Pots. Archaeology has been announced to come to the game in an unknown future update.[12]


"firefly" redirects here. For the mob in Minecraft Dungeons, see Minecraft Dungeons:Soggy Swamp § Firefly.

Firefly.gif Fireflies were originally going to be eaten by frogs to produce froglights, but this was scrapped due to the fact that some species of fireflies are poisonous to some species of frogs in real life.[13] They would have glowed in the dark and been two pixels in size, which would have made them the smallest mob in the game. It was officially confirmed that they were scrapped for the 1.19 update in an Ask Mojang episode.[14]

Updates to birch forests and other biomes

Birch Tree.png In Minecraft Live 2021, it was stated that The Wild Update would focus on biome diversity and immersion, giving a unique identity and atmosphere to different biomes. The birch forest was used as an example to demonstrate this new atmosphere, and concept art pieces depicting an improved birch forest with new flowers, shelf fungi, tree branches and fallen logs were shown. Later it was stated that "concept art is not a commitment" and that this part of the update was now "not something we have continued working with" in an Ask Mojang episode.[15]

Partially implemented

These features had been shown by a Mojang staff member, but had no further development or were canceled shortly after.


Biome Characteristics Image
Sky A hidden biome before Java Edition Beta 1.9 Prerelease 4, this biome was exclusive to, and the sole biome of, the Sky Dimension. It would generate floating islands with oceans of air surrounding them. Trees were uncommon. No weather occurred here. It had small patches of snow, although it would not reaccumulate if destroyed. Its foilage color was green with some extra blue hue. This biome was introduced in Java Edition Beta 1.6 along with the Sky Dimension itself. While the Sky Dimension was removed, its biome and associated terrain generation were repurposed for use in the End. Sky Dimension 1.jpg
Ice Desert (corner case biome) A biome in the code before Java Edition Beta 1.8 that was supposed to generate at maximum coldness and dryness, but did not actually generate due to bugs. It was a biome of sand with snow on top of it and had snowfall and ice. Ice Desert.jpg


A screenshot by Searge showing features in development, including "1.15/blaze3d".[16]

A new Java Edition rendering pipeline called Blaze3D has been confirmed many times by Searge.[16][more information needed] There are also many references to this system in the game files, although it has not yet been fully implemented.[verify][17]

Colored Wood Planks

Original image of proposed colored wood planks released by Dinnerbone.

Black Wood Planks.pngBlue Wood Planks.pngBrown Wood Planks.pngCyan Wood Planks.pngGray Wood Planks.pngGreen Wood Planks.pngLight Blue Wood Planks.pngLight Gray Wood Planks.pngLime Wood Planks.pngMagenta Wood Planks.pngOrange Wood Planks.pngPink Wood Planks.pngPurple Wood Planks.pngRed Wood Planks.pngWhite Wood Planks.pngYellow Wood Planks.png Dinnerbone briefly thought about implementing colored wood planks, releasing a test image on his Twitter page. This however never got implemented, as can be seen from the following quotes. The idea was eventually replaced with colored Terracotta.

Later updates have since then introduced new wood sets resembling some of the dyed plank colors. The Update that Changed the World added orange and brown planks in the form of acacia and dark oak wood, the Nether Update added purple and cyan planks in the form of crimson and warped wood, and The Wild Update added red planks in the form of mangrove wood.

Nathan Adams Mojang avatar.png

Taking a small break from launcherstuffs to doodle around with funstuffs. Would this be of use to anybody?


Sorry, I meant "wood this be of use". I totally missed that pun.

Nathan Adams Mojang avatar.png

Arbitrary response guage: 30% "please no" 80% "yes please". Yes, that's 110%. I don't even know.


I'm just doodling around, I'm not sure that I can actually add it because it'd want stairs/etc too, but it's fun to investigate these things

Okay okay, no coloured wood. How about something completely different?

Dinnerbone on Colored Wood Planks[20]

Sculk Jaw

Sculk Jaw (pre-release).png Sculk Jaw 2 (pre-release).png It was seen at Minecraft Live 2020 as part of the Deep Dark announcement. Walking on it would change its texture, and it is presumed that it would do damage to the player and that it could be broken with the Hoe like with other Sculk Blocks.

It was presumed to be added in The Wild Update, but kingbdogz revealed that it was unlikely to be added in the final release.[21] In the end it was not added.

Dirt slab

The dirt slabs, replacing all the dirt (not grass) blocks.

Dirt Slab (pre-release).png Before stone slabs were added to 0.26, Notch ran a test of dirt slabs.[22]

In the original Caves & Cliffs announcement, an item called the brush was showcased, which appears to be able to lower the height of certain blocks. However, it has been confirmed that this is only a special breaking animation, and can't be used to physically make slabs.[citation needed]

Sky Dimension

Main article: Sky dimension
A plain sky dimension.

The Sky Dimension was a planned dimension, intended to be the opposite of the Nether. It could be accessed using third-party programs, but portals to the Sky Dimension were never implemented. The idea was ultimately scrapped[23][24][25][26][27][28] and its code was reused to make the End, which can be seen in versions prior to 14w17a as the End's technical biome was still referred to in the debug menu as "Sky".

Unlike the Sky Dimension, the End has a dark purple sky, no clouds, and the floating islands are made entirely of end stone.

With the addition of the Buffet functionality in Java Edition 1.13 snapshot 18w15a, this can be distantly recreated by using the "Floating Islands" option. The addition of custom world generation in Java Edition 1.16.2 snapshot 20w28a also included a minecraft:floating_islands noise preset offering similar functionality.


These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at Mojang Studios, or no longer work on Minecraft.


There have been several cases of mobs being mentioned by developers as potential candidates for being added to the game.

Red Dragon

Notch revealed during the 8th Seecret Friday Update that he was planning to add dragons.[29] Later, he mentioned dragons again during MINECON 2010.[30]

On October 12th, 2011, he announced on Twitter that after the addition of the Ender Dragon, he was planning to add "slightly less dangerous" red dragons, which would be able to land and wouldn't destroy terrain.[31]

Dragons in the Overworld
Dragons were originally planned for the Overworld.

A red dragon appeared on an official Minecraft T-shirt sold by JINX. This could be intended to represent the Ender Dragon, but its coloration is very different.

In a Reddit thread on the same day, when questioned about how Ender Dragons phase through blocks, Notch went on record saying that "less overpowered" red dragons in the Overworld that wouldn't go through terrain would eventually be added.[32][33] However, the red dragon has not subsequently been added.

Jeb informed participants of his AMA on Reddit that he would add red dragons, but was unsure exactly how.[34]

On October 22, 2013, Dinnerbone tweeted that the red dragon is "shelved" and not in development.

Nathan Adams Mojang avatar.png

It was never promised, we have no plans to add a red dragon at this time.

Dinnerbone [35]

Later, on December 15, 2013, a Dinnerbone post on Reddit indicated his belief that red dragons likely will be implemented at some point:

I'm sure one day there will be. Not right now though.

Mob A, Monster of the Ocean Depths.


Notch commented that sea monsters were a possibility on Minecast on July 21, 2010. He particularly noted the possibility of sharks, though Mojang has since then denied that they will be added. Hostile aquatic mobs like the guardian and drowned have been added since then.

In the 2017 Mob Vote, a sea creature was one of the options. It was known as "Mob A", "The Monster of the Ocean Depths", or the Barnacle. It would have spawned in deep water and attacked players with a tentacle-like tongue to pull players down and drown them.

Mob C, the Great Hunger.
Mob D, the Hovering Inferno.

The Great Hunger and Wildfire

Two other creatures were present in the 2017 Minecon vote: One was "Mob C, The Great Hunger." It would have had a large mouth capable of removing enchantments from items and would have camouflaged itself by entering the ground with its mouth open upward. Jeb mentioned that the mob wouldn't have been aggressive, only damaging the player if they accidentally fell into its mouth, and it wouldn't have stripped enchantments from players' items unless players fed it intentionally.[37] It's functionality was eventually replaced by the Grindstone.

The other mob was "Mob D, The Hovering Inferno." It would have looked like a large blaze with shields instead of rods, and would have spawned with groups of blazes in the nether. This mob however appears in the Minecraft Dungeons DLC Flames of the Nether under the name "Wildfire".

Mob B, the Monster of the Night Skies, was the Phantom, which won the vote and has been added.[38]

Alligator, Monkey, Deer and River Dolphin

In 2018, a poll was held in which Chinese users could vote on which "national treasure" they thought would be added to Minecraft, to promote the release of Minecraft China. There were five options: giant panda, Chinese alligator, snub-nosed monkey, white-lipped deer, or baiji.[39] The panda received the most votes and was the one added into the game. It was later stated on Minecraft Feedback[40] that alligators and/or crocodiles, if implemented into the game, would likely not be hostile mobs as, like the shark (which was outright rejected), hostile mobs had to be fantasy creatures. It is unknown whether any of these mobs will be added.

Meerkat, Ostrich and Termite

In 2018, a biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: Desert, Savanna, or Taiga. The taiga won the vote and would be the first biome to be updated. The Taiga included the Fox, while the Desert will one day include the Meerkat.png Meerkat, and the Savanna will include the Ostrich.png Ostrich and the Termite.png Termite. There has been no information as to when the Desert and Savanna will be updated.


In 2019, another biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: Badlands, Swamp, or Mountains. The Mountains won the vote and would be the first biome to be updated. The Mountains included the Goat, and the Swamp included the Frog, while the Badlands will one day include the Vulture.png Vulture. The Goat was added in 1.17, while the Frog was added in 1.19. There has been no information as to when the Badlands will be updated.

Moobloom and Iceologer

In 2020, a mob vote was held between which mob should be added to the game next. There were three options: Moobloom, Iceologer, or Glow Squid. The Glow Squid won the vote and was added into the game in the Caves & Cliffs: Part I update. Jens has mentioned that the team will add the losing mobs if, or when, they fit and can be prioritized.[41]

Glare and Copper Golem

In 2021, another mob vote was held to determine which new mob should be added to the game. There were three options: Glare, Allay, or Copper Golem. The Allay won the vote and was added to the game in the Wild Update. Jens has mentioned that the team will add the losing mobs if or when they fit and can be prioritized.[42]

Rascal and Tuff Golem

In 2022, another mob vote was held to determine which new mob should be added to the game. There were three options: Sniffer, Rascal, or Tuff Golem. The Sniffer won the vote. Jens has mentioned that the team will add the losing mobs if or when they fit and can be prioritized.[43]

Pigman Bodyguard

The original Pigman texture.

Development of a male mob which may have had no clothes was also mentioned by Dinnerbone in 2012,[44][45][46] but this is not currently being worked on. On April 14, 2020, Dinnerbone clarified that the mob was going to be a pigman bodyguard, which was naked by default so that the player could provide armor for it.[47]

Ambient Mobs

In 2012, Jon Kågström mentioned fish, birds, and other tree animals, to "make the game seem more alive".[48] Parrots and four different fish mobs were added in 2017 and 2018, respectively.

Prefix Mobs

Notch mentioned prefix mobs in a Brocraft stream. He gave examples of mobs such as "Burning Spiders, Giant Zombies, and Cobble Creepers." Some prefix mobs have been added in the form of cave spiders, charged creepers, strays, husks, drowned, and other mob variants. Giant zombies have technically been added, but are currently unused. In the 3D Shareware April Fools update, the ORDER.txt jokingly mentions "11 new enemy variants including Buff Crepper and Evilshroom II" for a fake game: "MineCraft 3D: Deeper and darker."

Lava Zombie and Troll

Before the implementation of hostile mobs, Notch stated that he liked the idea of monsters such as lava zombies or troll infestations which would roam the land and break things. Later, the zombie was implemented.[49]


Reindeer were another mob acknowledged and suggested initially for Christmas 2015.[50] Minecraft Earth version 0.6.0 added the Jolly Llama, which is supposed to represent a reindeer. It is currently unknown if reindeer will one day be added to Minecraft or not.

Camouflaging Mob

A mob which camouflages with its environment was a concept considered by Jeb when designing the Shulker, which was originally one of the mob's mechanics during development - the mob would camouflage with the surroundings, but due to difficulties with the code and rendering, he decided to abandon this element of the mob. He stated however that it may happen in the future.[51]

Illager Variants

In 2017, a jocular suggestion regarding adding more types of Illagers was posted. One of them, the Pillager, has been implemented in Java Edition 1.14. In Minecraft Dungeons, there is a mob known as the Iceologer, known internally as the Chillager. This mob was also part of the 2020 mob vote.[52][53][54][55]

More Ocean Creatures

A more recent developer hinted about adding mobs involved adding seals/sea lions and/or orcas.[56] This may be related to dolphins, which were added about a month later in 18w15a.

Soul Fire Blazes

Soul Fire Blazes were talked about by Jeb. He stated that he doesn't want to make another mob variant, but that it would be interesting to make a mob connected to soul fire.[57]

Audio loops

Loops were unused sounds, found in the game files, and were possibly meant for when the player is in a specific type of location (i.e., in caves, forests, the ocean and beside a waterfall).


Image from Dinnerbone of a fallen tree.

Several features regarding trees have been mentioned throughout the game's history.

Notch mentioned branches in a blog post during Indev. The addition of sideways logs seems to be an alternative for branches.[58] Implemented on chorus trees and acacia trees, but not on ordinary trees.

Patrick Geuder has expressed a desire to see cherry trees in the game.[59] However, no mention of them being potentially added has ever surfaced.

The implementation of fallen trees (like those currently in Bedrock Edition)[60] has also been brought up, but appears to never have been actually undertaken beyond this mention in Java Edition. In Minecraft Live 2021, a fallen tree was present in a concept art of a birch forest.

Two tree species were mentioned at the biome vote for MINECON 2018 called the palm and baobab. However, both trees' host biomes were voted against and the trees have yet to appear in game despite being promised implementation later.

Cave and underground features

Many features relating to the underground and caves have been mentioned historically, but are yet to be seen in-game. Some suggestions which were approved by Mojang include rainbow crystalline caves[61] and cave maps, considered "an interesting idea" by Notch.[62] 1.13 added buffet worlds, which has an option for cave-like generation.

More ores and cave types was a general target proposed by Dinnerbone in late 2013.[63] Since this post, flooded underwater caves have been implemented, along with 1.16 adding Ancient Debris and Nether Gold Ore, and 1.17 adding Copper Ore and Amethyst Crystals.

In Minecraft Live 2020, Caves & Cliffs update was announced, bringing more new types of caves.

Friends list

Notch mentioned on his blog, The Word of Notch, that friends lists would be added after Beta 1.8.[64] The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, containing these lines.[65][66] Kristoffer mentioned on Twitter that he is currently working on friends lists for Scrolls, then for other Mojang games. These will be available for players with Mojang accounts. At MineCon 2012, Jeb stated that it would be a large implementation on the server-side and will be used for all Mojang games, and that is a big project.[67][68]
With the release of 1.16.4, the social interactions menu functions somewhat like a friends menu but not exactly, but the Xbox account system currently used on Bedrock and Java has a friends system.

Inventory changes

An inventory rewrite was originally added in the snapshot 14w07a for Java Edition 1.8, but a roadblock was hit and Mojang had to shelve the change before the release of 1.8.[69] Other changes to the inventory have been mentioned, including spectators can now look at people's inventory, visible health/armor bar on all players,[70] seeing players' GUI when spectating from their POV[71] and the return of shift-double-clicking.[72][73]

Lua scripting

Lua Scripting was a feature mentioned by Notch as a way to create server-side modifications.[74] The server would be able to create custom commands, assign certain server functions to blocks, and create user groups. Players would not have to download scripts within or outside of the client, and therefore no client-side modifications will be necessary. Notch said that he wanted Lua to be an extension for Minecraft, but did not want Lua to turn Minecraft into a game engine.

Lua scripting has been further hinted at by Searge.[16]

Certain plugins such as Spigot or Bukkit support Lua scripting implementation into servers, however these plugins are not created by nor affiliated with Mojang Studios and thus are not an official means in which to implement Lua scripting.

Nether features

Multiple features relating to the Nether have been proposed and acknowledged, such as utilizing the space above the Nether ceiling for something else,[75] non-rectangular nether portals,[76] and nether portals placing players in front if possible.[77]

During the development of the Nether Update, other ideas were discussed, such as dyeable nether portals, which were dismissed as not being priority by Jeb.[78] As a joke feature in Java Edition 20w14∞, funky portals were added and would change color depending on the text data found in a Written Book.

Rare tools/weapons

Dinnerbone said on Twitter he would like to add weapons/tools that cannot be crafted, and could only obtained through treasure chests/trading, etc. For example, bows with faster drawback (somewhat implemented with the addition of Quick Charge), boots that increase health, or night vision helmets. However, the attribute system has to be finished first.[79][80][81][82]

Frost Walker and Mending were implemented as treasure enchantments in 1.9 as well as the Curses of Binding and Vanishing in 1.11, and tridents have been implemented in 1.13 as drowned-exclusive weapons, somewhat implementing this feature. In 1.16, treasure enchantments have also been made less accessible (therefore more rare) via nerfing AFK fishing, and the new Soul Speed enchantment is exclusively obtainable through Piglin bartering.

Resource packs

Grum mentioned that there may be easier customization of chat and sheep colors.[83]

Since 1.16, the "color" tag in raw NBT text has been able to accept hexadecimal colors:

/tellraw @s {"text":"proof","color":"#FF0000"}

Ryan Holtz stated that he wanted to improve the rendering system to allow for customizable models and animations.[84][85] Dinnerbone later stated that player models would not be able to be changed.[86]


Dinnerbone mentioned on Twitter that he was experimenting with adding seasons, and varying the length of day and night according to season. He also mentioned it during MineCon 2013.[87][88] Seasons may include changes in color of tree leaves and may also be tied to real time.[89][90] The later released Minecraft Dungeons has a location called Pumpkin Pastures, which resembles an autumn-themed forest biome.

Spike block

Spikes received a mention in mid-2009 by Notch in a blog post.[91] These were originally planned for Java Edition Beta 1.7,[citation needed] working by extending and retracting spikes (and making them more "spike pistons" than anything),[citation needed] but were replaced by sticky pistons.[citation needed] On May 28, 2012, Dinnerbone stated that he'd like to add spike blocks, but is unsure of how to implement them.[92]

The 1.17 update implemented Pointed Dripstone, which can damage mobs and players that fall on them, or are crushed by them.


Multiple references to steel were made early on in the game's development. Notch had stated that it could be made using coal and iron ore,[91] and that it could be used for armor and weapons more powerful than iron.[93] In-game, the flint and steel is crafted using iron ingots.

Workbench (Plugin API)

Main article: Add-on § History

The Plugin API,[94][95] dubbed "Workbench", is a feature that allows mod developers to easily add more content to the game. In contrast to mods, plugins will not require any alteration of the minecraft.jar file itself, although they will also be slightly limited in their feature set.[96][97] The Bukkit team will help make the official Plugin API.[98]

Off-hand changes

Changes with the off-hand slot added in Java Edition 1.9 were planned on being added to Minecraft sometime in the future.[99] Specifically, the player would no longer be able to attack or place blocks with any item in their off-hand slot, similar to Bedrock Edition. However, players would still be able to hold items in the off-hand slot, which still made the off-hand useful for maps and such. Also, blocking would still be able to be activated if the player is holding a shield in their off-hand. However, this regression was later retracted due to massive community backlash.

Cubic chunks

This refers to changing the chunk format to make chunks 16 blocks tall, allowing for infinite world height. Ryan Holtz discussed it with Erik Broes, but they decided they couldn't implement it, because of the difficulty of solving problems such as the occlusion of sky light.[100] The feature was previously rejected by Notch for similar reasons.[101]

Brief mentions

These features were briefly mentioned, but no further information was given after it's mention.

General features

More specific features

Mentioned in 2009
  • In early development, Notch mentioned two more gamemodes, Team Survival Mode and Fortress Mode, which would include the ability to play Capture the Flag.[105]
    • Additionally, difficulty modes were mentioned on of which were: "Walk in the Park" being the easiest, "Easy" which was added, and "Armageddon" being difficult even with 32 people.[106]
  • Partially implemented: Cobweb blocks being created by Spiders[107]. This functionality appears as an attack in Minecraft Dungeons.
  • After denying the addition of penguins, Notch stated that a penguin hat would be a pretty neat Easter egg.[108]
Mentioned in 2010
  • Animated swinging Doors.[109]
  • Partially implemented: Megabeasts were mentioned as a potential addition for late-game challenges along with ill omens followed by "a night of absolute horror". Ideas of ill omens were flickering torches and a big red eye appearing on the moon which would look around.[110][111][112][113] The Ender Dragon was added in 1.0, the bad omen effect was added in 1.14.
  • A realism slider for difficulty.[114]
  • Colliding clouds.[115][116]
  • Server portals.[117]
  • Moon.[118]
  • Partially implemented: Dungeon Mode: Same as Survival Mode, except players can't craft or modify the world. Planned to have been used to play missions on pre-made maps.[119] The later-implemented Adventure Mode functions similarly.
  • "Clan" mode. Most likely the same as Team Survival Mode mentioned in 2009.[119]
  • Server-side scripting.[119]
  • Land claim flags: planting a flag (possibly costs gold in Survival mode) claims an area of land. No monsters can spawn or die from age in that area, and only selected players can build in that area.[119]
  • Smoke block: would be generated by fire, be passable, cast shadows, float upward and disappear after a short time.[119] 1.14 added Campfires, which generate smoke particles similar to what was mentioned, but they are not blocks and do not cast shadows.
  • Gravity: all blocks except possibly Obsidian would be affected by gravity. Floating islands would need Obsidian blobs to stay afloat.[119] Notch later stated that he disliked the idea.[120]
  • More crafting templates: arrows, food, armor, etc.[119] (Possibly added in Java Edition 1.14.)
  • In-game anti-cheat: make the server check for flying, no-clip and increased speed. Add those options to the client, but only enable if the server says it's okay.[119]
  • Partially implemented: Make moss grow on rock (likely means that Mossy Cobblestone would spread to Cobblestone)[119]. In 1.17, Glow Lichen was introduced which functions similarly to the idea growing on stone in caves and spreading with Bone Meal.
Mentioned in 2011
Mentioned in 2012
Mentioned in 2013
  • Minecart with Dispenser.[136]
    • The image may have just been showcasing the custom tile displays in Minecarts which were added in the next snapshot, 13w02a.
      Minecart with Dispenser.png
  • Dinnerbone's original demonstration of the .mcmeta format for resource packs contained a sample properties file for fonts to determine character size and spacing.[137] Despite the game code containing the code to read the files, it never actually uses them leaving character width and spacing to be determined dynamically.
  • Enchanted items apply attributes on use.[138]
  • Adding more places to display scoreboard scores.[139]
  • Colored lighting.[140]
  • A better UI for server admins/ops, inspired by the Twitch user moderation menu.[141]
  • Better construction analysis.[142]
  • Partially implemented: A new system that could alter weapon behavior.[143]
    • This has been partially implemented in Java Edition 15w34a with the implementation of attack speed.
  • Easier way to implement terrain changes.[102]
  • Portable light (e.g. holding a torch in your hand which provides light).[144]
  • A hug animation[145]. Emotes have been implemented in Bedrock Edition, including a hug animation available for purchase.
  • Blocks of Charcoal, mentioned as something that would need to be implemented as to not complicate the existence of Blocks of Coal.[146]
Mentioned in 2014
  • Improved camera controls.[147]
  • Dinnerbone has stated he has an "Ultimate Plan" with Endermites that might include the Dragon Egg.[148]
  • Rewriting the key bind system.[149]
  • Building a custom sound system.[150]
  • Sheep showing their color when shorn, like the Bedrock Edition.[151]
  • Multithreaded terrain generation rendering.[152]
  • Fixes to chunk loading.[153][154]
  • JSON support on signs[155] and possibly implementing a way to "make it work in survival".[156] Searge later said "The plan is to eventually have every text that can be displayed on the screen use the text component system, then using § won't be necessary anymore."[157]
  • Another rabbit skin.[158][159]
  • Ryan Holtz originally mentioned adding a slider for cloud height,[160] though he later stated the idea was controversial among the team so he scrapped it.[161]
  • Using the killer rabbit killing mobs for something.[162]
  • Mesa temples.[163]
  • OAuth.[164]
  • Being able to make the world border's center slowly move.[165]
Mentioned in 2015
  • Corn[166]
  • In game lore[167]. Implemented in the April Fools' update Java Edition 20w14∞, where books written by "§kDeepest Lore" would appear in End Ship chests, containing short, obfuscated and unserious "orders".
  • Making it so shields are used to block attacks from the side the shield is held on.[168]
  • Allowing mobs to have additional random skins, similar to the kind of variation seen in horses, cats and rabbits.[169]
  • Partially implemented: Giving /clone the ability to rotate and mirror structures.[170][171] Structure blocks were later given the ability to rotate structures.
  • Minecart improvements after/in 1.10[172]
  • Improvements to the GUI. These would allow the glowing effect to be seen on the inventory player model.[173]
Mentioned in 2016
  • Phasing out the minecart with furnace.[174]
  • New musician villager that trades note blocks, jukeboxes, and music discs.[175]
  • A Dragon Head banner pattern.[176]
  • If a piston gets powered and is unable to push, showing a smoke particle effect and playing a small "clunk" sound.[177]
  • If the bow used to craft a dispenser is enchanted, making the arrows fired from the dispenser to act accordingly.[178]
Mentioned in 2017
  • Ability to edit the skybox and biome/foliage/light colors in resource packs[179]
  • A set of prismarine blocks with a color scheme matching that of the Elder Guardian, similarly to how regular prismarine imitates normal Guardians.[180]
Mentioned in 2018
  • Toggleable enchantment glows[181]
  • Data-driven world generation using .json files, allowing for custom structures. Partially added in snapshot 20w28a with the addition of experimental support for custom biomes.[182]
  • A portal that would teleport the player to a different place in the Overworld.[183]
Mentioned in 2019
  • Making beds use block models again.[184]
  • A crawling animation.[185]
  • Illusioners in raids.[186]
  • The early 1.15 snapshots included textures for a crystallized honey item and wax block, however, these were allegedly not meant to make it into the game in the first place. Wax block could have been a placeholder for Honeycomb as it serves similar purposes to wax as of 20w45a. The word "wax" is also applied when infusing honeycomb within a certain state of a copper block.
  • Nether Portal like thing that will teleport the player to the Moon or Mars.[187]
Mentioned in 2020
  • Partially implemented: Nether boats, presumably made out of the new wood or netherite to use in lava.[188] Striders serve a similar purpose.
Mentioned in 2021
  • Making the world generation code be part of the vanilla data pack inside the jar file.[189][more information needed]
  • Glow worms.[190]
  • Rivers flowing from high to low elevations.[191]
  • Warm river biomes with no rain.[192]
Mentioned in 2022
Mentioned in unknown years
  • Mob-spawning will be more balanced. Partially Implemented in 1.18 when Monster mobs will only spawn when the block light level is 0.[citation needed]
  • On Minecraft Feedback Mojang announced that they would implement the idea for making hopper and chest minecarts able to ride boats.[citation needed] The idea was so that it would be easier to transport items across water. Partially implemented: The Boat with Chest was added in Java Edition 22w12a, which allowed chests to be combined with boats for easy item transport through water.
  • "Stone chunks", which would be obtained by smelting gravel and would be used to craft stone bricks[verify]

Joke features

Snapshot 12marc40awesome, a joke snapshot by Marc Watson.

Skis texture.

Notch and Mojang Studios employees have frequently joked about adding various features to the game.

  • Searge jokingly stated that due to the fact that people didn't dislike the changes in the 15w42a snapshot, he would add a fuel requirement to crafting tables.[194]
  • Koalas in tanks riding on planes with laser rifles was jokingly added to the "maybe later" list by Searge.[195]
  • Hot dogs.[196][197]
  • Herobrine. In every new major Minecraft update, it says "removed Herobrine", but Herobrine was never implemented. This has also appeared in the changelog for Scrolls version 0.103.0.[198]
  • When Hardcore mode was announced, a joke screenshot of "Ultra Hardcore Mode" was shown, where death would revoke an account's premium status.[199]
  • Jeb joked about adding chips if 100% of the community agreed on what type the chips would be.[200]
  • Jeb joked about adding more types of dragons. In response, MissMarzenia joked "DRAGONS CONFIRMED."[201]
  • Marc joked about adding Top Hats for 1.4.[202]
  • Partially implemented: A snapshot named 12marc40awesome containing various joke features such as volcanoes, more dragons, coral, fish, and fish blocks.[203] Partially added in Java Edition 1.13 with Fish and Corals.
  • Pine cones.[204]
  • Dinnerbone joked about adding dwarves when asked about it.[205]
  • A texture known in the game files as "skis.png", was added in the Christmas/New Year update. Its textures were added by Dinnerbone as a red herring.[206]
  • SethBling mentioned a downside of Command Blocks on one of his livestreams, and Dinnerbone joked about removing Command Blocks to accommodate him.[207]
  • Dinnerbone joked that Minecraft pizza would be a good idea to add, and as a joke KrisJelbring stated that pizza is confirmed to be added.[208]
  • After the announcement of Pillagers (over a year before the actual announcement of Village & Pillage), Dinnerbone and Jeb joked about several more villager portmanteaus:[209]
    • Drillager: he comes and pokes holes in things.
    • Fillager: he fixes the previous guys stuff.
    • Thrillager: really likes heights and scary things.
    • Killager: but we kind of already have that.
    • Spillager: prevents you from drinking potions.
    • Stillager: just stands around blocking important doorways.
    • Millager: the only hard working one of the bunch.
    • Krillager: Swims around and gets eaten by whales[210]
  • Henrik Kniberg showcased dancing Hoglins on Twitter while implementing such a dance for Piglins for Bedrock parity. The Hoglin dance was a blooper that will not be implemented.
  • Xilefian joked about adding Worcestershire sauce to Minecraft if people told him what the best foods to pour Worcestershire sauce on are.[211]
  • Block of Eternal Screaming, showcased in multiple official Mojang videos.
  • Mobbo, a joke mob shown in several episodes of the "How We Make Minecraft" series on Minecraft's YouTube channel.
  • Bananas, Barbecue Bananas and a Washing Machine block were joked about being added to the game in a tweet chain by kingbdogz and Xilefian.[212]
  • Hydraulic Excavator Mech Suits were joked about being added by Xilefian. He said it could have lasers, fly with jet engines, make lots of noise, have a holographic HUD that tells you where to dig for diamonds, gives you +400% health, and powered by rabbits' feet to keep it balanced.[213]
  • During the development of 1.19, Kingbdogz joked about that Wardens would ask the player really, really nicely for it to get down and then they would offer some tea and invite it over for some cake. [214]
  • Mojang has made several April Fools jokes:
    • In 2010, Minecraft 4D was supposed to release as a video on Notch's YouTube channel. It was cancelled because Notch was moving offices.
    • In 2011, the Locked Chest or "Steve Co. Supply Crate" was temporarily added which "allowed" various micro-transactions in the game.
    • In 2013, Mojang released Minecraft 2.0 which contained features such as Pink Withers and Redstone Bugs.[215]
    • In 2014, the default sounds were replaced with a voice (specifically, that of ElementAnimation, a famous YouTuber group known for making several popular videos about Minecraft) saying the name of the sound's source, the music was replaced with a rendition of the title theme of the TV series Game of Thrones (consisting of the word "door" repeated to the tune of the music), and everyone's skins were replaced with modified versions of the villager textures, edited to fit the player model. This was all blamed on the Villagers.
    • In 2015, Mojang released 15w14a, which made all the mobs in the game friendly and loving.
    • In 2016, Mojang released 1.RV-Pre1, which added trendy items of 2016.
    • In 2017, the Mine & Craft Digital Leisure Device was announced on the Minecraft website.
    • In 2018, Mojang released an 8-bit resource pack to 1.12.x and versions from 17w43a to 18w11a clients.
    • In 2019, Mojang released 3D Shareware v1.34, which changed the game's visual style to resemble 1990s video games.
    • In 2020, Mojang released 20w14∞, which added over 2 billion new dimensions.
    • In 2021, Mojang released Minecraft Plus, a screensaver app.
    • In 2022, Mojang released 22w13oneBlockAtATime, which overhauled the player's inventory as well as the game logic for blocks, items and entities.

Minecraft 2.0 changelog

The changelog for the April Fools update Minecraft 2.0 contained numerous features that were not actually included.[215] Despite the changelog being part of the joke, many of these features have since been implemented into the game.

The changelog:

Click show/hide to show or hide the list
  • Gameplay
    • Added new Super Hostile game mode, for a much more challenging Survival experience.
    • Difficulty setting is now per-world and may never be changed once set. (Partially implemented with Difficulty being made world specific and the ability to lock world difficulty)
    • Added new graphics setting “Ultra Realistic” with new patent-pending experimental 4D-rendering. (Partially implemented with various graphical improvements)
    • Added new chase-style 3D camera perspective.
  • Animals
    • Added new realistic food/hunger system to animals.
    • Overfeeding animals may have a negative effect on gameplay.
    • Added a new “Horse” animal, with two different breeds to choose from. (Horses were added in the Horse Update)
    • Each animal now has a gender and personality, introducing new farming mechanics. (Partially implemented with Panda personalities)
    • Added a new rare breed of chicken known as a “Diamond Chicken”.
      • May lay Diamonds or Lapis Lazuli instead of laying eggs.
      • May also blow up from too much pressure. Handle with care.
    • Added new friendly Pink Wither, which is the complete opposite of a Wither.
      • Shoots out Love, which heals the nearby land and causes things to grow faster.
      • Known bug: Having both a Pink Wither and a Wither in your world at the same time may cause up to a 200% increase in framerate. Will be fixed for launch.
    • All animals may be fed Golden Apples to unleash their hidden magical properties (see new Magic section). (Partially implemented with the ability to feed Golden Apples to Horses to breed them)
    • Chickens are now classified as a Monster and are no longer a friendly Animal.
  • Monsters
    • Chickens do not appreciate being looked at and may get upset.
    • Attacking a lone chicken may summon additional chickens to its defense.
    • Zombie Pigmen now spawn with battlesigns and no longer use swords.
    • Fixed a bug causing Skeletons to miss their targets on occasion.
    • Added new Redstone Bug monster (see Redstone section).
  • Blocks
    • Furnaces have a new “heat” mechanic.
    • Heat needs to be regulated in furnaces or they will blow up.
    • Torches now burn out after a period of time, but may be relit with flint and steel.
    • Added new TNT slab, known as an Etho Slab.
    • Renamed Droppers to floppers, by popular community demand.
      • Droppers were deemed too powerful and go against our original vision of the game.
      • Floppers now turn everything that passes through them into raw fish (see Fishing section).
    • Added six (6) new decoration blocks:
    • Added new compressed storage blocks for commonly mined ores:
      • Coal Block. (Coal Blocks were added in the Horse Update)
      • Lapis Lazuli Block. (Was already implemented)
      • Redstone Block Block.
    • Lapis may now be used for new Lapis furniture.
    • Added dyed glass. (Stained Glass was added in The Update that Changed the World)
    • Walking over many blocks will gradually wear them down, creating many new block variants such as Cracked Stone and Muddy Grass. (Partially implemented with Dirt Paths and new types of cracked stone-based blocks)
  • Redstone
    • Removed all BUD behavior, and added safeguards so that it may never come back.
    • Made Redstone bugs spawn actual Redstone Bugs to assist with debugging.
    • Added new Quantum Entangled Redstone, obtained by mixing 1 Redstone, 1 Diamond and 3 Lapis Lazuli. (Another form of wireless Redstone was implemented with Sculk Sensors)
      • One entangled Redstone dust will connect to another pair elsewhere.
      • No current way of specifying the connection, may in fact connect to another player’s world.
    • Added new BUD blocks. (Observers were added in the Exploration Update)
  • Magic
    • Added new Magic and Luck levels per player. (Partially implemented with Potions of Luck)
    • Finding a Rainbow after rain passes will be the primary way of obtaining Magic.
    • Finding a green-tinted horse will be the primary way of obtaining Luck. (Partially implemented with the addition of green-tinted Zombie Horses)
    • Added new spell system, costing magic to perform a spell.
    • Spells may backfire, depending on Luck.
    • Examples of new spells include:
      • Turn any item into Fish.
      • Turn current biome into another biome (bug: currently only turns into ocean).
      • Ability to remove gravity from other creatures/players in the world. (Partially implemented with the Levitation effect)
  • Fishing
    • Overhauled fishing mechanics. (A Fishing overhaul was added in The Update that Changed the World)
    • New special types of fish may be found in various different biomes. (Partially implemented with the addition of Fish mobs that spawn in specific ocean biomes)
    • Fish may become scared if too much noise is made nearby.
    • Added 28 new achievements for fishing. (Partially implemented with the addition of some new fish-related Achievements and Advancements)
    • Rare chance for extra items to drop when fishing, such as armor and maps. (Partially implemented with fishing treasure)
    • Removed fishing.
    • Having a fish in your possession will drain your health by 1 each second, to help phase out fishing. (Partially implemented with Pufferfish items and mobs which poison players that eat or touch them)
  • Combat
    • Removed crossbows. (Partially implemented with the addition of Crossbows)
    • To deter cheating players on PvP servers, the PvP system has been completely redesigned. (Partially implemented with the combat changes in the Combat Update and the Combat Tests)
    • Players may no longer attack other players directly, but must recruit an army of Monsters and Animals. (Partially implemented with the addition of more tamable and trustable Animals)
    • Each monster/animal has different strengths, weaknesses and abilities whilst attacking or defending in PvP combat. (Partially implemented, as each mob already has different strengths, weaknesses and abilities)
    • New turn-based combat system will help create epic battles that may last hours at a time.
  • World generation & terrain
    • Added many new mysterious adventuring locations. (Many new Structures have been added in many updates)
    • Added 6 new biomes. (Many new biomes were added in The Update that Changed the World and other subsequent updates)
    • Reimplemented the Farlands.
      • Going near the farlands will forcefully enable 3d anaglyph.
      • Known bug: Teleporting toward the farlands may send you half way in the opposite direction.
    • Added dozens of new village building templates. (New Villages were added in the Village and Pillage update)
    • Flattened all terrain out slightly, with the exception of the hills biome to make it seem bigger by contrast.
    • Added floating sky islands. (Partially implemented with the addition of the Outer End islands)


  1. "It will not be like last year where one biome gets updated but the rest don't- instead the vote is just choosing which biome will get updated first but all of those biomes will get updated."u/HelenAngel on Reddit, September 17, 2018
  2. "We haven't forgot about them :)"@_LadyAgnes (Agnes Larsson) on Twitter, September 17, 2019
  3. "There will be a new grafics setting in Minecraft. There will be a "fancy" and "super fancy" setting. Also the combat system will get an overhaul. #MinecraftCreatorSummit2018"@docm77 on Twitter, May 30, 2018
  4. "We actually already have ideas for a block like this, but it's not likely to be done for this update sorry! We're trying to move all "complex" recipes out of the crafting table and into a specialized mechanic, as it's basically impossible to teach players about banner patterns or fireworks charges. Thanks for the ideas! <3" by /u/Dinnerbone – Reddit, October 28, 2018.
  5. "I should start a blooper twitter account. In other news, there is no "minecraft:water" blocks in this world - and that's why trees and flowers are taking a bath."@Dinnerbone (Nathan Adams) on Twitter, April 24, 2018
  6. Replying to "will you be able to place water in only 1 side/quarter of glass panes?": "One day, maybe! Not right now though sorry."@Dinnerbone (Nathan Adams) on Twitter, March 8, 2018
  7. "Minecraft Snapshot 19w11b" –, March 12, 2019
  8. "Not in 1.15 and I can't promise anything for 1.16 either I'm afraid."@MiaLem_n (Maria Lemón) on Twitter, September 30, 2019
  9. "No. We will not be adding functionality to the fletching table in 1.16"@HelenAngel on Twitter, April 18, 2020
  10. a b "Caves & Cliffs Update: Part II is Coming" –, November 17, 2021
  11. "A Caves & Cliffs Announcement" – Minecraft on YouTube, April 14, 2021
  12. "I'm really excited to get back to all the Archy things as soon as I can! But, for now, we have to focus on 1.18 and all the awesome things that come with it! I promise to update about all the new Archy things as soon as I can"@_Ulraf_ on Twitter, September 12, 2021
  16. a b c "I'm also excited to show the first update to our world selection screen. It didn't feel well integrated with the main menu before, so that's now fixed."@SeargeDP (Michael Stoyke) on Twitter, July 11, 2019
  18. "Taking a small break from launcherstuffs to doodle around with funstuffs. Would this be of use to anybody?"@Dinnerbone (Nathan Adams) on Twitter, April 24, 2013
  19. "Arbitrary response guage: 30% "please no" 80% "yes please". Yes, that's 110%. I don't even know."@Dinnerbone (Nathan Adams) on Twitter, April 24, 2013
  20. "Okay okay, no coloured wood. How about something completely different?"@Dinnerbone (Nathan Adams) on Twitter, April 24, 2013
  22. "Half-sized blocks (all dirt tiles, so it kinda gets slow) and rain! Those rain particles on the ground are dynamic, of course, and bounce around" (archived) by Notch – Tumblr, October 22, 2009.
  23. "And because PC Gamer made such a big deal of the sky dimension, I guess I'll have to finish it. Consider it confirmed."@notch (Markus Persson) on Twitter, May 19, 2011
  24. "Notch Answers Minecraft 1.8 Questions - Community Questions for Markus (Notch) Persson" – OmniTechNews on YouTube, September 1, 2011
  25. "It has been rebranded to be The End realm"@jeb_ (Jens Bergensten) on Twitter, October 12, 2011
  26. "Probably, yes. :D I love the idea. The Ether mod does it great, try it."@notch (Markus Persson) on Twitter, November 10, 2011
  27. "No we don't plan to return the Sky Dimension"@jeb_ (Jens Bergensten) on Twitter, July 2, 2012
  28. "We have no plans to revisit the skylands"@Dinnerbone (Nathan Adams) on Twitter, July 3, 2012
  29. "So skeleton archers riding giant jumping spiders is overpowered? Just wait until I add dragons!"@notch (Markus Persson) on Twitter, August 20, 2010
  31. "After release, I will totally work on slightly less dangerous dragons that don't destroy terrain and can land and whatnot. They will be red."@notch (Markus Persson) on Twitter, October 12, 2011
  32. And since the dragon is going to start out as an overpowered boss enemy (I'm definitely adding less overpowered dragons for the main world after release), we don't want too many easy ways to deal with it, so we had a short design meeting and decided to make it cheat. – Reddit, u/xNotch, October 12, 2011
  33. They will be different dragons. The Enderdragon will probably become larger, and the ones in the main world will be this size, won't go through terrain, and will be red because dragons are red. – Reddit, u/xNotch, October 12, 2011
  34. "Well since Notch more or less promised red dragons, I think I need to add them. I'm just not sure how yet..."u/jeb_ on Reddit, April 9, 2012
  35. "It was never promised, we have no plans to add a red dragon at this time."@Dinnerbone (Nathan Adams) on Twitter, October 22, 2013
  36. "I'm sure one day there will be. Not right now though."u/Dinnerbone on Reddit, December 18, 2013
  37. "No I didn't consider this an aggressive mob. It would be hungry and feed on enchantments, but not strip items from players unless players fed it intentionally. However, players could accidentally fall into its mouth, but that would only deal normal damage. I think."@jeb_ (Jens Bergensten) on Twitter, October 7, 2020
  38. MINECON Earth 2017
  41. "Agnes and the team have said that they will add the losing mobs if/when they fit and can be prioritized"@jeb_ (Jens Bergensten) on Twitter, May 4, 2022
  42. "Agnes and the team have said that they will add the losing mobs if/when they fit and can be prioritized"@jeb_ (Jens Bergensten) on Twitter, May 4, 2022
  43. "Agnes and the team have said that they will add the losing mobs if/when they fit and can be prioritized"@jeb_ (Jens Bergensten) on Twitter, May 4, 2022
  44. "Coding some new mobstuffs. This is hilarious. He has no clothes! :("@Dinnerbone (Nathan Adams) on Twitter, August 13, 2012
  45. "Working on a very old but popular minecraft suggestion that keeps popping up every so often; I put my new mob on hold for now."@Dinnerbone (Nathan Adams) on Twitter, August 14, 2012
  46. "@123sendodo No. I've shelved that mob for now."@Dinnerbone (Nathan Adams) on Twitter, September 14, 2012
  47. "It was going to be a type of pigman that you could convince to fight for you, like a bodyguard. The reason it had no clothes was that I wanted the player to be responsible for what it wore and what weapons it used, but that logically meant naked mob by default :D"@Dinnerbone (Nathan Adams) on Twitter, April 14, 2020
  48. "I'vent look at this yet and can't really tell at the moment. I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done."u/jonkagstrom on Reddit, April 13, 2012
  49. "Minecraft (alpha)" – Tigsource, June 17, 2009.
  50. "Next xmas?"u/jeb_ on Reddit, December 14, 2014
  51. "MINECON 2015 Upcoming Features"Minecraft, July 30, 2015 – via YouTube
  52. "Just posting this here so you don't think we nicked the idea from the community: There is a "Pillager" illager on our planned TODO list. It's not going to be a pirate, though."u/jeb_ on Reddit, March 27, 2017
  53. "Other ones we considered:
    • Drillager, he comes and pokes holes in things.
    • Fillager, he fixes the previous guys stuff.
    • Thrillager, really likes heights and scary things.
    • Killager, but we kinda already have that.
    • Spillager, prevents you from drinking potions.
    • Stillager, just stands around blocking important doorways.
    • Millager, the only hard working one of the bunch."
    u/Dinnerbone on Reddit, March 27, 2017
  54. "• Krillager - Swims around and gets eaten by whales"u/jeb_ on Reddit, March 27, 2017
  55. "Meet the Vindicator" –, June 20, 2017
  56. "who knows what the future may hold."@The_T_Pearson on Twitter, March 11, 2018
  58. "(too many) Monsters in infdev and further reports" (archived) by Notch – Tumblr, April 15, 2010.
  59. "I would love to see (sharing this with millions of Japanese people?) cherry trees in Minecraft. @jeb_ @Dinnerbone"@pgeuder on Twitter, July 29, 2013
  60. "In other news, here's something I was playing with after I ran out of bugfixes earlier. … (No, it's not in 12w30c!)"@Dinnerbone (Nathan Adams) on Twitter, July 24, 2012
  61. "Rainbow Crystalline Caves and how" (archived) – Mojang Get Satisfaction, February 7, 2011.
  62. "@OhHaiMe It will not update if you leave the map area. It only maps the top level now, but cave maps is an interesting idea.."@notch (Markus Persson) on Twitter, April 27, 2011
  63. "Yes."u/Dinnerbone on Reddit, December 18, 2013
  64. "Back in the office, and some words on 1.7 and 1.8!" (archived) by Notch – Tumblr, June 27, 2011.
  65. "(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length" – 2PlayerProductions on YouTube, February 20, 2011
  66. "yes, eventually!"@notch (Markus Persson) on Twitter, June 5, 2011
  67. "I'm currently working on making friends lists possible for Mojang accounts. It will be used in #scrolls (and later in our other games too)."@kristoffer on Twitter, June 11, 2013
  68. "Future Updates with the Minecraft PC Team - MineCon 2012" – GameSpot on YouTube, November 25, 2012
  69. "We never finished that. We hit a roadblock with the inventory rewrite, and had to shelve it because we couldn't figure out how to proceed nicely."u/Dinnerbone on Reddit, April 9, 2015
  70. "I'll add that, but no promises it'll be done for this weeks snapshot"@Dinnerbone (Nathan Adams) on Twitter, January 29, 2014
  71. "Okay, I decided not to do "spectating through other players eyes shows you their UI" because that's a little hard right now. :("@Dinnerbone (Nathan Adams) on Twitter, January 29, 2014
  72. "Yeah, that should be trivial to add in properly now!"@Dinnerbone (Nathan Adams) on Twitter, February 12, 2014
  73. "It's a pain in the ass to test though! Rather pushing the limits of what we're mocking sofar, planned to implement for tomorrow :)"u/_Grum on Reddit, February 12, 2014
  74. "Throwing in many more hours, and survival mode plans" (archived) by Notch – Tumblr, July 13, 2009.
  75. "@crash_nick Likely not, but I was considering reusing that space for something else!"@Dinnerbone (Nathan Adams) on Twitter, September 26, 2012
  76. "This feels too cliche..."@Dinnerbone (Nathan Adams) on Twitter, September 10, 2013
  77. "For 1.8.4 this will be fixed just by keeping the player in the portal block, but this is not ideal and it should make sure we can place them outside if it's a "preferable" spot (ie: not a drop into lava). This will be fixed fully in a later release." – Dinnerbone, April 17, 2015
  79. "One thing I'd really love to add into Minecraft is special weapons/tools you can find exploring or trading, that aren't normally obtainable."@Dinnerbone (Nathan Adams) on Twitter, March 3, 2014
  80. "Like a bow that has faster drawback, for example. But the attribute system needs so much work first!"@Dinnerbone (Nathan Adams) on Twitter, March 3, 2014
  81. "That's what I'm thinking, finding boots that increase (or maybe even decrease!) health - special and unique stuff"@Dinnerbone (Nathan Adams) on Twitter, March 3, 2014
  82. "The idea is these kind of things will be passive "buffs" that things can give you"@Dinnerbone (Nathan Adams) on Twitter, March 3, 2014
  83. "Oh, I also made the color of sheep and chat customisable through ResourcePacks. Might be in the next snapshot."@_grum (Erik Broes) on Twitter, February 2, 2014
  84. "Agreed. I'll say it here and now though, my end goal for the MC renderer is to have a skeletal animation system (1/2)"@TheMogMiner (Ryan Holtz) on Twitter, April 13, 2014
  85. "(2/2) where you can drop in rigs and animations like that just as easily as textures or block models. :)"@TheMogMiner (Ryan Holtz) on Twitter, April 13, 2014
  86. "Yes. But not player models."@Dinnerbone (Nathan Adams) on Twitter, July 13, 2014
  87. "Here's one thing I've been tinkering with but not added yet: Minecraft day cycles (potentially seasons). 500 days in a year, shorter nights?"@Dinnerbone (Nathan Adams) on Twitter, April 15, 2013
  88. "It was never said to be for 1.6 :)"@Dinnerbone (Nathan Adams) on Twitter, May 19, 2013
  89. [dead link]
  91. a b "My list on tile types so far" (archived) by Notch – Tumblr, May 21, 2009.
  92. "I want to add them, I'm just not sure how they'd look or function that best suits the game"@Dinnerbone (Nathan Adams) on Twitter, May 28, 2012
  93. "My vision for survival" (archived) by Notch – Tumblr, June 14, 2009.
  94. "Re-decided on the whole "mods" vs "plugins" thing. Again. It's really definite this time; it's probably still "plugins"!"@Dinnerbone (Nathan Adams) on Twitter, March 27, 2012
  95. "The Future of Minecraft: what lies ahead for the all-conquering sandbox game?" by Marsh Davies – PC Gamer, November 11, 2012.
  96. "The big issue I have with calling them mods is that there will still be actual mods modifying the game files, not really compatible."@Dinnerbone (Nathan Adams) on Twitter, March 27, 2012
  97. Modding API: Modding API
  98. Modding API: Bukkit Developing API
  99. "Hey guys, I came second in the Minecon Earth costume contest. I was able to ask jeb_ some questions about 1.14 and Minecon. Heres his answers!"u/Retro28 on Reddit, November 18, 2017
  102. a b c "I would also like to see this. Terrain changes & big structures are hard though. On my big virtual to-do list is a way to make them easier to do."u/Dinnerbone on Reddit, December 18, 2013
  103. "#PlayItForward Podcast: Ep06 - Dinnerbone"PlayItForward, April 17, 2014 – via YouTube
  104. "@MCPENEWSINFO1 Yes, eventually. We are now working toward having the same game on all platforms"@jeb_ (Jens Bergensten) on Twitter, April 4, 2015
  105. "Minecraft (alpha)" – Notch, May 17, 2009
  106. "Minecraft (alpha)" – Notch, May 21, 2009
  107. "New enemy type. The idea is that these will produce web tiles." (archived) by Notch – Tumblr, October 23, 2009.
  108. "Minecraft (alpha)" – Notch, December 22, 2009
  109. "Lo and behold, now I need larger blocks" (archived) by Notch – Tumblr, June 3, 2010.
  110. "Minecraft (alpha)" – Notch, August 08, 2010
  111. "Minecraft (alpha)" – Notch, August 08, 2010
  112. "Minecraft (alpha)" – Notch, August 08, 2010
  113. "Minecraft (alpha)" – Notch, August 08, 2010
  114. "Minecraft (alpha)" – Notch, November 11, 2010
  115. "I have to say that this is amazing. It would be relatively trivial to add almost immediately, but blocks of clouds would pop in and out of existence if I did it the simple way. I will draw inspiration from this. Thank you, submitter."u/xNotch on Reddit, November 18, 2010
  116. "That's cool, but it wouldn't really work well with unloaded chunks. Not without weird artifacts and things popping in when you move around, or a pile of hacks that fake all of that. You need to have the chunks with those mountains loaded to know where a 'rain shadow' is accurately.
    If the whole world was loaded at all times, this would be easy. A lot of the limitations of Minecraft stem from having to deal with a chunked, dynamically loaded/unloaded world. Everything needs to be very 'local', because there's no global information."
    u/peterix on Reddit, October 22, 2018
  117. "Server Portal" (archived) – Mojang Get Satisfaction, November 29, 2010.
  119. a b c d e f g h i "Public To-Do List for Notch" (archived) –
  120. "@BIindRob no, I've stopped liking that idea. Not sure why."@notch (Markus Persson) on Twitter, October 20, 2010
  121. "The web server is struggling, we’re migrating" (archived) by Notch – Tumblr, January 18, 2011.
  122. "(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length" – 2PlayerProductions on YouTube, February 20, 2011 – February 20, 2011
  123. "Minecraft Beta 1.5, and some thoughts on this blog" (archived) by Notch – Tumblr, April 19, 2011.
  124. a b "The maps!" (archived) by Notch – Tumblr, April 27, 2011.
  125. "Coding with Notch (from Minecraft: The Story of Mojang)" – 2PlayerProductions on YouTube, November 21, 2011
  126. "I haven't looked at this yet. I'm afraid it will add a lot of complexity to the redstone code, but it's definitely doable. It's one of those "later" things."u/jeb_ on Reddit, April 4, 2012
  127. "Question: "Is there going to be an external folder we can just drop the 'schematics' in?" Answer: "That would have been very neat. Would also be cool if the schematics were online and shared automatically, kind of like Spore's creatures. On the question of when, I don't know.""u/jeb_ on Reddit, April 4, 2012
  128. "Silk touch yields two single slabs from a double slab block, equivalent to normal pickaxe usage. This may or may not change. #Minecraft"@EvilSeph (Warren Loo) on Twitter, May 3, 2012
  129. "*If* we add it for multiplayer, it'd probably be an op-only /pause with an optional automatic pause when everyone's in a menu."@Dinnerbone (Nathan Adams) on Twitter, May 4, 2012
  130. "@Puremin0rez Pause the whole server. Everyone would see a screen saying "the server is paused because so and so", with chat until unpaused"@Dinnerbone (Nathan Adams) on Twitter, May 4, 2012
  131. "@JarGargon Some day, perhaps. Little tricky right now."@Dinnerbone (Nathan Adams) on Twitter, July 9, 2012
  132. "I'm considering a change to maps to allow them to support more colours and texpack customizations, but back-compat would be difficult... Hm."@Dinnerbone (Nathan Adams) on Twitter, August 27, 2012
  133. "@Brail4 Hard to do "properly". Working on it, but no guarantees."@Dinnerbone (Nathan Adams) on Twitter, August 28, 2012
  134. "Fireworks don't affect any gameplay yet, but obviously wolves should be frightened (and maybe other things?)"@jeb_ (Jens Bergensten) on Twitter, December 7, 2012
  135. "Episode 10 – "The Future of Minecraft" (at 1:47:20)" (archived) , September 1, 2014.
  136. "They're trying to take another village, so we used their tracks against them and sent in the turrets. I hope this works "@Dinnerbone (Nathan Adams) on Twitter, January 7, 2013
  137. "Font files will have all their data serialized out so that we don't break the font trying to figure everything out ourselves. Not yet implemented as of time of writing." – Dinnerbone, May 28, 2013
  138. "One of my goals of the new attribute system is to allow Bane of Arthropods to temporarily slow spiders on hit. Only then will I be happy."@Dinnerbone (Nathan Adams) on Twitter, May 30, 2013
  139. MINECON 2013 Day 1 at 05:56:50 – November 2, 2013
  140. "@BlackDragon17x I've actually done so in a separate branch, but it's buggy and needs work still. Won't say no, but don't expect it for 1.8."@TheMogMiner (Ryan Holtz) on Twitter, November 7, 2013
  141. "@WesCook There's plans to!"@Dinnerbone (Nathan Adams) on Twitter, November 19, 2013
  142. "Analyzing block placement creates some really hard-to-read and slow code... That's the main reason why a "village house" is just a door. We hope to add better systems for analyzing constructions in the future, but changing the bookshelf layout is not our main priority."u/jeb_ on Reddit, December 17, 2013
  143. "Enchantment that changes blocking could be fun, but I think that could better fit a different system I hope to be working on soon."u/Dinnerbone on Reddit, December 18, 2013
  144. "I hope so, but it's really taxing from a technical standpoint."u/Dinnerbone on Reddit, December 18, 2013
  145. "Yes, with the plugin API. I'd love emotes, I'd love to include support for them (with animations) but they're tricky to do right now. I tell you what; I'll look into a hug animation when I can!"u/dinnerbone on Reddit, December 19, 2013
  146. "No. Logical issues with crafting and destroying. There would have to be separate coal/charcoal blocks which isn't nice."@Dinnerbone (Nathan Adams) on Twitter, April 5, 2013
  147. "@Tarvii Ain't done yet. Camera controls are on my list."@Dinnerbone (Nathan Adams) on Twitter, January 30, 2014
  148. "I do have an Ultimate Plan™ with endermites, but it will wait. May also include dragon egg but I haven't discussed this with the team yet."@Dinnerbone (Nathan Adams) on Twitter, March 13, 2014
  149. "@Brail4 No problem! We're rewriting the inventory system + the keybind system to make stuff like this possible, but I can't guarantee when.."@Dinnerbone (Nathan Adams) on Twitter, March 20, 2014
  150. "@cazzar99 Which bug? Building our own soundengine is on the todo list :("@_grum (Erik Broes) on Twitter, April 9, 2014
  151. "@stonepa11 Challenge accepted!"@TheMogMiner (Ryan Holtz) on Twitter, April 13, 2014
  152. "I hear you there. It would be nice to make the terrain generation and terrain rendering multithreaded, but the code isn't quite decoupled enough yet to make such a thing easy. It's somewhere on the road map, though."u/TheMogMiner on Reddit, April 24, 2014
  153. "Yeah, chunk loading is a pretty personal bugbear for me. ..."u/TheMogMiner on Reddit, June 7, 2014
  154. "@DtrollMcModder It's one of the things I'm looking into, actually! Thanks for your input, I'm glad people are looking forward to a fix. :)"@TheMogMiner (Ryan Holtz) on Twitter, June 6, 2014
  155. "Is this a thing? Not yet, but maybe in our next snapshot. Well, if we find anyone who actually likes this feature..."@SeargeDP (Michael Stoyke) on Twitter, June 9, 2014
  156. "It's not easy to make it work in survival, will discuss options tomorrow to see if we find a nice solution."@SeargeDP (Michael Stoyke) on Twitter, June 9, 2014
  157. "The plan is to eventually have every text that can be displayed on the screen use the text component system, then using § won't be necessary anymore. But that's still work in progress and I don't know exactly when we will finish this task."u/Searge on Reddit, August 7, 2015
  158. "@TABII98_1911 Yup, can you send me a DM with the pictures?"@TheMogMiner (Ryan Holtz) on Twitter, July 12, 2014
  159. "@TABII98_1911 Probably not in this snapshot, but remind me on Friday."@TheMogMiner (Ryan Holtz) on Twitter, July 2, 2014
  160. "Yesh yesh y'all"@TheMogMiner (Ryan Holtz) on Twitter, June 17, 2014
  161. "Well, I didn't think cloud height could possibly be controversial among the team, but it is, so out it goes. Sorry for getting hopes up."@TheMogMiner (Ryan Holtz) on Twitter, June 17, 2014
  162. "@docm77 that's not how it works, but I'll write down the idea for something else I plan to add eventually :)"@SeargeDP (Michael Stoyke) on Twitter, July 23, 2014
  163. "@cyruschan2003 Maybe one day"@jeb_ (Jens Bergensten) on Twitter, August 7, 2014
  164. "OAuth is still on our todo list, but it's not a high priority right now (or rather, we have a bunch of higher priority things which need to come first) sorry"u/Dinnerbone on Reddit, November 25, 2014
  165. "Question: @Dinnerbone Is it or will it be possible to set the world border center-point to slowly move? Travelling UHC mode would be cool. Answer: @WorkdayLobster I do want to add this."@Dinnerbone (Nathan Adams) on Twitter, April 24, 2014
  166. "@Spenny1425 Well, maybe not nachos, but corn could be a fun food source"@jeb_ (Jens Bergensten) on Twitter, January 13, 2015
  167. "@searous Maybe, but we also like the mystery"@jeb_ (Jens Bergensten) on Twitter, February 10, 2015
  168. "Minecon 2015 - Upcoming Features"MinMax123, July 5, 2015 – via YouTube
  169. "MINECON 2015 The Minecraft Team: Behind the Scenes"Minecraft August 10, 2015 – via YouTube
  170. "@JonpotTDS you can't use them, the functionality is disabled in release builds. Some of it will soon be added to /clone, but not in 15w31"@SeargeDP (Michael Stoyke) on Twitter, July 29, 2015
  171. "MINECON 2015 The Minecraft Team: Behind the Scenes"Minecaft, August 10, 2015 – via YouTube
  172. "I have plans, prototyped them, ran into problems, might have a solution ... but can only work on it after the structural changes I want to do in 1.10 :D Also no spoilers! Though those would be fun on a minecart, along with some flame decals =D"u/_Grum on Reddit, October 21, 2015
  173. MC-84377
  174. "@alphaxseven @Dinnerbone @SeargeDP I think we will phase out the furnace minecraft"@jeb_ (Jens Bergensten) on Twitter, February 15, 2016
  175. "I like this idea! That doesn't mean it will get added right now, though. Two issues; maybe a little too niche, and where would it live? ;)"u/jeb_ on Reddit, May 16, 2016
  176. "If the dragon head block would have a banner pattern, what would it look like?"@jeb_ (Jens Bergensten) on Twitter, November 30, 2016
  177. "Added to our minor polishing list."u/jeb_ on Reddit, December 15, 2016
  178. "Added to our minor polishing list."u/jeb_ on Reddit, December 15, 2016
  179. "I have a branch with a prototype for this somewhere, might have time to work on it for 1.13 :)"u/_Grum on Reddit, April 20, 2017
  180. "Very cool! I'll pass this along. :)"u/HelenAngel on Reddit, November 19, 2017
  181. "What if we made it a video option where you could turn on or off the enchantment glow?"u/HelenAngel on Reddit, April 11, 2018
  182. "jebkaile - Mixer" . "We are changing the world generator. The actual world will more or less look the same, but the way it's generated, it's all data-driven, so you can make your own generator settings in json files."
  183. "MINECON Earth 2018 - The Minecraft Developers panel!"Minecraft, October 2, 2018 – via YouTube
  184. "Yeah, pretty much, but moving from block entity renderer to block model is PITA, so it's probably still somewhere in backlog" - Bartosz Bok, EigenCraft discord server
  185. "Ideally, yes"@henrikkniberg on Twitter, April 2, 2019
  186. "MINECON Live 2019"Minecraft, September 28, 2019 – via YouTube
  187. "Ask Mojang Episode #4" by Per Landin., November 8, 2023
  189. Comment reply on
  193. Kingbdogz responding to a suggestion of a way to capture Llama Spit entities on Discord.
  194. "I tried really hard, but nobody seems to dislike the change so far. I failed, time to add a fuel requirement to crafting tables."@SeargeDP (Michael Stoyke) on Twitter, October 14, 2015
  195. "Koalas in tanks on airplanes with laser rifles? No, but I like the idea, let's put it on the "maybe later" list."@SeargeDP (Michael Stoyke) on Twitter, September 16, 2015
  196. "So obviously, hotdogs confirmed for 1.6"@notch (Markus Persson) on Twitter, April 25, 2011
  197. wordofnotch:359769783 "Crafting and Mining in Minecraft" – The Word of Notch, January 29, 2010
  199. ""@notch (Markus Persson) on Twitter, September 23, 2011
  200. "I'll add chips when 100% of the community agrees they look like link removed or like link removed"@jeb_ (Jens Bergensten) on Twitter, August 24, 2012
  201. "DRAGONS CONFIRMED"@jeb_ (Jens Bergensten) on Twitter, April 13, 2015
  202. "Tophats confirmed for 1.4!"@Marc_IRL (Marc Watson) on Twitter, September 17, 2012
  203. "Snapshot 12marc40awesome coming soon by our very own @Marc_IRL!"@Dinnerbone (Nathan Adams) on Twitter, October 4, 2012
  204. "How many pine cones grow on a tree? This must be answered or no more work can be done."@jeb_ (Jens Bergensten) on Twitter, October 25, 2012
  205. "Hey abrightmoore, next tuesday at around 8."u/Dinnerbone on Reddit, August 3, 2012
  206. "Bingo."@Dinnerbone (Nathan Adams) on Twitter, December 24, 2012
  207. [dead link]
  208. "Pizza confirmed for the next update?"@KrisJelbring (Kristoffer Jelbring) on Twitter, November 15, 2013
  209. "Other ones we considered:"u/Dinnerbone on Reddit, March 27, 2017
  210. "• Krillager - Swims around and gets eaten by whales"u/jeb_ on Reddit, March 27, 2017
  215. a b "It’s finally coming – Minecraft 2.0!" (archived) by Dinnerbone –, April 1, 2013.