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This page describes an education-related feature.
This feature is available only in Education Edition or when enabling the "Education Edition" option in Bedrock Edition.
Underwater TNT
Renewable |
No |
---|---|
Stackable |
Yes (64) |
Tool |
Any tool |
Blast resistance | |
Hardness |
0 |
Luminant |
No |
Transparent |
Partial |
Flammable |
Yes |
Catches fire from lava |
Yes |
Underwater TNT is a block that can be used by the player to initiate a controlled explosion underwater.
Obtaining
Breaking
Underwater TNT can be broken instantly with any tool, or without a tool. However, primed underwater TNT cannot be broken, as it is an entity.
Crafting
Usage
Main article: TNT § Usage
Underwater TNT blocks can be activated the same way as a normal TNT block.
Behavior
Once activated, it explodes like a normal TNT block. However, unlike the traditional TNT block, it can damage blocks underwater. It can still explode in the air, although it does not work in lava. Underwater TNT has the same delayed detonation rate as normal TNT.
Sounds
Generic
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig.grass | 0.7 | 0.8-1.0 | |
Players | Falling on the block with fall damage | fall.grass | 0.4 | 1.0 | |
Blocks | While the block is in the process of being broken | hit.grass | 0.3 | 0.5 | |
Players | Jumping from the block | jump.grass | 0.11 | 1.0 | |
Players | Falling on the block without fall damage | land.grass | 0.21 | 1.0 | |
Players | Walking on the block | step.grass | 0.3 | 1.0 | |
Blocks | When the block is placed | dig.grass | 0.8 | 0.8-1.0 |
Unique
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When an underwater TNT block is lit | random.fuse | 1.0 | 1.0 | |
Blocks | When an underwater TNT block explodes | random.explode | 4.0 | 1.0 |
Data values
ID
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Underwater TNT | tnt | 46 | Block & Giveable Item[i 2] | Identical[i 3] | tile.underwater_tnt.name |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Primed Underwater TNT | tnt | 65 | entity.tnt.name |
Block state
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
allow_underwater_bit | 0x2 | false
| false | 0 | This is normal TNT. |
true | 1 | This is Underwater TNT. | |||
explode_bit | 0x1 | false
| false | 0 | Hitting the TNT block breaks it, dropping it as an item that can be picked up. |
true | 1 | Hitting the TNT block causes it to ignite and then explode. |
Trivia
- The inclusion of sodium is a reference to elemental sodium's explosive reaction with water. All alkaline metals react with water violently to form hydrogen gas and a hydroxide. The heat generated often ignites the gas.
History
Bedrock Edition | |||||
---|---|---|---|---|---|
1.4.0 | beta 1.2.20.1 | ![]() | |||
Education Edition | |||||
1.0.27 | ![]() |
Issues
Issues relating to "Underwater TNT" are maintained on the bug tracker. Report issues there.
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Related |