Try our affiliated browser extension - redirect to BreezeWiki automatically!

Combo

Overview

A combo is the result of using different parkour movements without stopping, and can be developed with almost any movement in the game. The higher the combo level, the more points you get per movement. Taking damage while in a combo will shrink it, and dying will instantly break the combo. There are five different levels of combos, each progressively more difficult to achieve than the previous one.

Flow

In addition to starting a combo, a blue bar slowly fills up the longer a player traverses without slowing down or taking damage. This is the 'flow' bar. If the player manages to fill the flow bar completely, the message 'FLOW ACTIVE' appears over the combo meter. This rewards the player with a 100% bonus combo gain while it is active. If no gears are equipped, you will have 325% bonus combo gain while it is active.

If the player misses a precise landing, dies, or stays in one spot for too long, the flow bar will reset back to zero.

Combo Levels

Level 1 Combo

The first combo level isn't affected by combo health, and is activated by almost any movement in-game.

  • Actions to level up: 25
  • Multiplier: 1x

Level 2 Combo

This combo level is the first challenge most players will encounter, and it's the first combo level to have a trail effect. Two arrows appear besides the combo number, and the combo color turns red.

  • Actions to level up: 100
  • Multiplier: 2x

Level 3 Combo

This combo level is commonly regarded as the combo level "wall," if your precise landings are not consistent enough, you will likely not see past this combo level. Two more arrows appear beside the combo number, the trail becomes longer, and the combo color turns green.

  • Actions to level up: 400
  • Multiplier: 3x

Level 4 Combo

Reaching this combo level suggests a mastery of game mechanics and precise landing. Two more arrows appear beside the combo number, the trail becomes even longer, and the combo color turns cyan.

  • Actions to level up: 1600
  • Multiplier: 5x

Level 5 Combo

The final combo level. Reaching this requires incredible precise landing consistency and patience. Although it takes a while to reach, you are greatly rewarded, as its relatively easy to build up to its cap, and losses from taking damage are relatively minimal. The trail becomes very long, and the combo color turns gold.

  • Actions to cap: 100
  • Multiplier: 10x

Combo Health

Combo Health represents the current status of your combo. If it reaches zero, your combo will instantly break. Combo Health begins depleting if you have at least a level 2 combo, and you have not left a general area for a little while. You can avoid Combo Health by constantly moving to new areas.

MISCELLANEOUS NAVIGATION
[ TOGGLE ]
RANKS Beginniner    Novice    Intermediate    Adept    Advanced    Expert    Professional    Master    Ace    Hero    Lord    Legend    Infamous    God    Deity    Titan    Vanguard    Sentinel    Archon    Immortal    Why    How    Stop    Please    I Give Up    Winner    Translator Tag    Vet    S-Vet    Dunce/Cheater
OTHER Update Log    Missions    Points    Badges    Upcoming Content