Try our affiliated browser extension - redirect to BreezeWiki automatically!

Bunny

Bunny
The Bunny focuses on gaining lots of double jumps to stall in the air longer. Their abilities let them deal damage to droids only by jumping over them and staying longer in the air.
- Class Descritpion

Description

The Bunny is a class that gains lots of Headbands over their run, allowing them to jump many times in the air and stay longer in it. Their abilities let them deal damage to droids only by jumping over them.

Passive
Passive
Start the game with Headband and activate it instantly. Whenever you double jump, droids below you take Damage equal to your Jumppower and Strength. Gain Headband every 2 world changes.
Primary
[Q] Footstool (0/3)
Triple the Damage from your passive until you touch the ground.
Secondary
[E] Highspring (0/5)
Boost upwards and refresh all of your double jumps.

Tips

  • The best way to use your double jumps without your primary ability is to use them to juke droids while attacking them with your Sword.
  • Since your primary ability discourages fighting melee, obtaining Ranged Weapons can prove very good to attack droids while jumping over them. If you have good aim and can consistently hit your shots even while hopping around, it can be a powerful combo.
  • You should primarily use your secondary ability to gain more Headbands early on. When you feel like you have enough double jumps, you should instead focus on using the ability to maximize the damage from your primary ability.
  • Your jumps deal fairly low base Damage, but since their damage is affected by Strength, they can become really strong if you get the right items.