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Arsenal

The Arsenal is a building that uses stored iridium to produce weapons. It is very cheap to build(125 iridium) and provides access to produce many weapons in the game. It is recommended to get an Arsenal as early as possible, or else you could easily be overtaken or rushed.

The arsenal requires stored iridium to produce weapons. It is advisable to connect it to iridium production and a tank.

The arsenal has an interactive menu that shows the four weapon categories as rectangular buttons. Players can select each category by clicking "E". The arsenal will display a new set of buttons with each weapon in the category. Upon hovering over these buttons, the player can see the weapon name and price. There is also a "back" button that allows the player to go back to the weapon category menu. If a player buys a weapon, a specific amount of iridium will be consumed, the menu will be blocked by a grey screen, and a loading slider above the screen will commence as the weapon is being fabricated. After the weapon is fabricated, the screen will retract and a tray containing the weapon will extend and be presented to the player. The player can collect the weapon by pressing "E" Once the weapon is collected, the weapon tray will be retracted into the arsenal, and the menu screen will be visible again.

The arsenal can only produce one weapon at a time. In addition, a player can have only 1 of each type of weapon in their inventory. However, they can have numerous different types of weapons in their inventory at once.

Note that different weapons have different loading/production times. Typically, more expensive weapons take longer to create. For example, a Minigun will take much longer to produce than an SMG.

Trivia/Other

  • The arsenal is known to glitch and not work at some times. If this occurs, the player should simply place down a blueprint. This will update the arsenal, causing it to work again.
  • More experienced players memorize the position of each weapon in the arsenal so they can quickly build weapons. It is also possible to collect a fabricated weapon from the arsenal before the weapon tray is fully extended.
  • It is in the Military - Production category. The key binds are CCZ.
  • The S.S.I.M works in a similar way to the arsenal, and also produces portable weapons.
  • The arsenal is hollow, and some players will build an arsenal around them, allowing them to hide in the arsenal.
  • The Lobby contains an arsenal with the weapon tray fully extended, displaying a Rocket Launcher.
  • Weapons in the Arsenal can be given custom skins. For example, a rainbow-colored texture can be applied to each weapon. The only way to get such skins is if a developer gives it to a player, usually for winning a tournament or contest.
  • Players often build several arsenals together to quickly get multiple weapons or Cruise Missile spam.

Categories

The Arsenal contains four categories: Automatic, Semi-Automatic, Explosives, and Tools.

Automatic

All of the weapons in this category are automatic. The weapons contained in this category are the SMGAssault Rifle, and Minigun.

Semi-Automatic

The weapons in this category are guns that are semi-automatically fired. The weapons contained in this category are the Shotgun, Sniper Rifle, and the Napalm Deployer.

Explosives

The weapons in this category are launchers that produce explosive objects. The weapons contained in this category are the Grenade LauncherRocket Launcher, Cruise Missile, and the Satchel Charge.

Tools

Tools, unlike weapons, have unique capabilities and are not used against personnel. This category contains the Scanner and the Laser Drill.

Weapon Costs:

Category Weapon Cost Category Weapon Cost
Automatic SMG 55 Explosives Grenade Launcher 100
Assault Rifle 75 Rocket Launcher 135
Minigun 225 Satchel Charge 90
Semi-Automatic Shotgun 60 Cruise Missile 335
Sniper Rifle 145 Tools Scanner 135
Napalm Deployer 220 Laser Drill 600

Interactive Arsenal Menu

The ArsenalMenu template is unfinished, please do not attempt to transclude it.

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